Rework the rounded covers option into a new "Round Mode" option.
This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
Further rework the button layout to be alike to other modern widgets.
This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
Rework the bottom sheet layout process to accomodate the new rounded
corners and be far more efficient.
This removes the weird content layout code and moves it into the inset
code, which not only allows content to show in the corners, but also
allows us to minimize the amount of layouts that we normally perform.
Override isActive to control when the ReplayGain engine should
manipulate audio.
This makes the system much more efficient, as we can side-step a
useless copy when ReplayGain shouldn't be applied.
Force LTR on timeline controls, as per the Material Design guidelines.
The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.
Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.
This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
Completely rework app typography.
Today I found out that inter has a tool that allowed you to generate
line spacings for a particular font size. Several hours later, I
regenerated the entirety of Auxio's typography to use this new system.
Moreso, I also tried to eliminate some of the non-standard text styles
that I was using prior. That failed. Mostly there's two edge-cases
regarding title bolding and the playback view that I simply cannot
work through right now, since M3's typography system is horribly
restrictive.
Add a new "Detail playback mode" option that allows one to configure
what selecting a song will do in an album/artist/genre.
This is mostly a clone of the prior setting, just in a new context.
Resolves#164.
Rework the preference classes to reduce the horrible bloat of the
recursivelyHandlePreference function.
This was mostly implementing new methods into IntListPreference and
adding a new preference to represent the weird, "generic" dialogs that
are used at points. While some preferences still need to be tweaked in
recursivelyHandlePreference, it is nowhere near as bad as it was prior.
Revamp the shared object SettingsManager into a standalone utility
called Settings.
This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.
The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
Add a shortcut to shuffle all songs.
This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.
Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
Fix a visual issue with the queue animation where the playback view
will still slightly show.
This was caused by the lack of a background in the queue fragment UI.
Use ServiceCompat.stopForeground instead of stopForeground.
This is preliminary preparation for Android 13. I can only change SDK
versions however when the Android Gradle Plugin makes a new release
though.
Remove the animated indicator, replacing it with a static one.
I wish I could have kept this, but once again android is a sh******ed
mess and makes it impossible to dynamically animate something depending
on the playing state. It will restart the animation, ignore calls to
stop, or just flat out now run the code path in the first place due to
race conditions.
Introduce MenuFragment in order to replace ActionMenu.
ActionMenu was a terrible class filled with hacks. Introduce a new
fragment called MenuFragment that enables the same features, plus:
1. Requiring consumers the specify the menu, which prevents issues
from one-size-fits-all menus (unless absolutely necessary)
2. Fixing an issue where multiple menus appear at once
Completely rework the excluded directory system into a new
"Music Folders" system.
This is implemented alongside a new "Include" mode. This mode
allows the user to restrict music indexing to a parsicular folder.
I've been reluctant to add this feature, as having two separate
options seemed bad. This resolves it by effectively packing whether
to include/exclude directories into a single option.
Resolves#154.
Use basic scroll indicators when a dialog shows a list.
Mostly for material guidelines. Excluded dialogs and int pref dialog
have not been modified, as I am still working on revamping those.
Make it so that the rounded covers option is not dependent on the show
covers option.
Rounded covers has no relation to whether to show covers (at least not
anymore with the new cover style), so it makes no sense to disable it
when show covers is turned off.
Resolves#152.
Remove malformed songs that have a size of 0 bytes, but are still
present in MediaStore.
This issue only seems to occur when files are transferred via MTP, but
are not loaded due to storage issues.
Add a new view called ImageGroup that will handle all advanced image
hacks from now on.
This includes the indicator (which is now animated), any selection
indicators, and the weirdness of the album song image. All of that
is now handled by ImageGroup. This is the culmination of probably
a day and a half of wrangling with android insanity and having to
remove a lot of what I liked about the indicator in order to make
this work on a basic level.
The only major bug I am currently aware of with this is that the
indicator is bugged out on Lollipop devices due to bad vectors.
Again.
I never want to do this again. I cannot believe that adding a basic
indicator took this long and required so much stupid hacks and
inefficient code. And then google wonders why android apps are so
visually unappealing and janky and laggy. Hm. Must be that devs aren't
using the brand new FooBarBlasterFlow library!
Add a playing indicator to cover art.
This is simply to improve the general aestethics of this view. Of
course, the current way I implement this is incredibly stupid and I
plan to replace it.
Rework the submitList animation to be less resource intensive and nicer
looking (at the cost of scroll positioning)
notifyDatasetChanged is slow and has no animation, but list diffing is
chaotic and basically useless outside of search. However, clearing the
adapter and then populating it with new items seems to work quite well,
albeit with the scroll position being lost sadly. Switch to that.
Improve Indexer's state management by splitting up the current loading
state and the last response.
This is intended to resolve a bug where if the UI task and
IndexerService are both killed, the Indexer state would become
indeterminate and the library would not show. Resolve this by keeping
track of whatever the last completed state was and falling back to it
whenever the loading process is canceled.
Add an indicator to gague the current music loading progress.
This is actually a lot harder to implement than it might seem, not only
due to UI state issues, but also due to the fact that MusicStore needs
to keep it's state sane across a myriad of possible events that could
occur while loading music. This system seems like a good stopgap until
a full service-backed implementation can be created.
Apply the notifyItemChanged fix everywhere by making it an explicit
part of the RecyclerView framework.
This way, implementing future selection and rewrite behavior will be
much easier, as the payload argument is available in every adapter
implementation.
Fix a state restore issue that would cause the parent to restore
incorrectly.
At some point, I accidentally used the index for the PlaybackMode field
when restoring the playbackState. This resulted in the playback mode
effectively reverting to ALL_SONGS and causing a number of subtle
issues.
Further refine the Indexer and ExoPlayerBackend implementations.
These fixes were primarily focused on ensuring stable grouping through
stable sorting order, and more graceful handling of edge cases in
ExoPlayerBackend.
Switch from LiveData to StateFlow.
While LiveData is a pretty good data storage/observer mechanism, it has
a few flaws:
- Values are always nullable in LiveData, even if you make them
non-null.
- LiveData can only be mutated on Dispatchers.Main, which frustrates
possible additions like a more fine-grained music status system.
- LiveData's perks are exclusive to ViewModels, which made coupling
with shared objects somewhat cumbersome.
StateFlow solves all of these by being a native coroutine solution with
proper android bindings. Use it instead.
Move out the MediaStoreCompat interface into a full interface called
Backend.
In preparation for direct metadata parsing, it would be useful to
create some kind of object system to properly handle the capabilities
of each metadata indexing mode. Backend fulfills that by allowing
each object to implement their own query and then loading routine.
This system is designed somewhat strangely. This is firstly because
the ExoPlayer metadata backend will have to plug in to the original
MediaStore backend, so making methods more granular allows the
ExoPlayer backend to avoid some of the stupid inefficiencies from
the actual MediaStore backend, such as the genre loading process.
We also want to separate the steps of loading music in order to
more adequately show the current loading process to the user in
a future change.
Implement a safe slider wrapper that does not crash with invalid values
as often.
Slider is a terrible component that is not designed with Auxio's
use-case in the slightest. Instead of gracefully degrading with invalid
values, it just crashes the entire app, which is horrible for UX.
Since SeekBar is a useless buggy version-specific sh******ed mess too,
we have no choice but to wrap Slider in a safe view layout that
hopefully hacks with the input enough to not crash the app when doing
simple seeking actions.
I hate android so much.
Resolves#140.
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.
There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.
I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
Re-add accent customization on Android 12 and above.
Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.
Resolves#131.
Hack around more insane lollipop bugs, such as:
- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly
I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
Remove references to android system strings, in favor of in-house
translations.
Previously Auxio would use the `android.R.string.ok` and
`android.R.string.cancel` strings to represent Ok and Cancel
respectively, but these system strings are actually untranslated on
some devices, so it is better for i18n if we use our own strings
for such.
Add recovery code to the music indexer in the case that Android doesn't
provide the DISPLAY_NAME field.
Nominally this should never happen, but OEMs will OEM and apparently
this does happen on some devices. Try to recover by grokking DATA for
a file name.
Finalize the disc number implementation within Auxio.
This is probably one of the most widely-requested features outside
of playlisting. This implementation also adds some more fine grained
sorting modes for disc numbers in particular, which actually removes
some of the quirkiness of the Sort class.
Resolves#96.
Split off the "songs loaded" about item into it's own card called
"library statistics"
This card includes the song, album, artist, and genre counts,
alongside a total duration of the music library. This is just more
informative and useful to the user.
Resolves#121.
Update the album song layout to be more alike to other songs.
Recently I migrated the TextView in the album songs to use 48dp sizing,
like the other song views. However, this resulted in a lot of empty
space that felt off. Fix this by adding a light background to the track
number, which fills the room it takes up a bit more. It also hopefully
primes the track number to take an indicator once multi-select is
added.
Implement support for positive ReplayGain values.
Turns out the blocker for this with the new AudioProcessor was that
I did not properly clamp PCM data when I manipulated the data,
resulting in target samples like 75491 being truncated to lower
values like 9955, which resulted in popping. This is a niche addition,
but also puts Auxio in a category that no other (FOSS) android music
player currently occupies. Yay.
Resolves#115.
Create an AudioProcessor implementation for ReplayGain.
Now that ExoPlayer handles AudioFocus, the ReplayGain implementation
would conflict with the changes that ducking would make to the volume.
To fix this, migrate the ReplayGain implementation to a dedicated
audio processor. This not only resolves this system, but also opens the
door for positive ReplayGain values in the future. Currently however,
our method for modifying the bitstream results in popping with values
above the reference volume, so some more work must be done in that
regard.
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.
Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
Completely rework the base adapter class to require less boilerplate
and properly handle cases such as diffing. The major adapters have
been migrated to this system, but the other adapters have not been
changed so far.
This is only part 1 of a multi-part rework, as this is an incredibly
complex system.
Rework the playback slide up implementation to be more straightfoward.
This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.
This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.
Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
Disable the default long-press action in the ItemTouchHelper usages.
ItemTouchHelper provides a long-press action to start an item drag by
default. However, because Auxio adds a drag handle on top of this
action, this actually results in a conflict with the default behavior
in certain cases. Replace it with a custom version of the long-press
action within the viewholders themselves.
Fix an esoteric crash with queue synchronization during the playback
restore process.
Auxio will attempt to re-synchronize the queue index whenever it is
desynchronized, however during the check for if it's desynchronized,
Auxio would do a direct index of the queue, which could result in a
crash in situations where the desynchronized index is outside of the
queue bounds.
Fix this by replacing that unprotected access with a protected access,
which not only fixes the crash but also still correctly detects
desynchronization in that case.
Resolves#89.
Turn the headset focus setting into the headset autoplay setting.
The way auxio handles headsets is...odd. Sometimes the MediaSession
handles it and Auxio could not care less, and sometimes Auxio actually
needs to handle it. As a result, the idea of being able to disable
headset focus is more or less moot because it will only apply to some
devices and not others.
On the other end, the way Auxio automatically begins playback once a
headset is plugged in is also quite weird. It only works on wired
headsets, and when it does, it overrides all other apps that might
also be playing audio. It's not to say that it's a bad feature, but
it's also one that I don't want to make the defualt. Auxio should
still play along within the confines of Android's expectations, after
all.
Replacing the existing "Headset focus" setting with a new "Headset
autoplay" setting solves both of these issues, as it prevents a
mis-guided disabling of the setting that doesn't actually disable
the feature and it relegates the quirky autoplay behavior to an
setting not enabled by default.
Fix an issue where headset focus would result in unexpected playback
whenever the service started.
AudioManager.ACTION_HEADSET_PLUG seems to always fire when the initial
BroadcastReceiver is set up, which results in a weird bug where if a
wired headset is connected while PlaybackService is started, playback
will start immediately, which was not user friendly.
I fear that this may result in an edge case that results in headset
focus not firing in an unrelated situation, which in that case I would
be forced to remove headset autoplay entirely (or at least relegate it
to a quirk option).
Add even more checks and guards to the music loading process to ensure
proper metadata loading.
Auxio has always had issues handling track numbers and years, mostly
with ensuring their validity. This change resolves them by more or less
surrounding them with gobs of null-checks and fallible parsing
routines, which should help avoid frustrating bugs and crashes with
metadata in the future.
Resolves#88.
Resolves#84.
Revert the removal of the song/artist values from list items for now.
The current plan of removing extraneous values from songs and albums
only works if I add multi-select and a dedicated menu button, but that
is still in the air, and in general I want feedback before I go ahead.
Aside from reverting the previous changes, this actually standardizes
all item descriptions under a single bullet point formatting system,
instead of the mix of commas and bullet points that existed beforehand.
Remove the album name from the main song item in favor of a duration
value.
Auxio has traditionally used "Artist . Album" for song items. However,
this had some shortcomings:
1. The way the artist and album names are packed probably results in
truncation on small screens, which I doubt is very helpful.
2. All other items in Auxio have only one specific "subject" per line,
which makes the song items a bit of an outlier since it has two (the
artist and the album)
3. The empty space available could be used for another UI element,
such as a duration or maybe a menu button in the future.
For consistency, this also removes the song count from all album items
as well.
Remove all usages of memberBinding from the app.
For some reason, certain devices running Android 10 and lower will
have a lifecycle race condition whenever the theme is mis-matched.
This ends up resulting in an invalid state whenever memberBinder was
used. Since we can't replace memberBinder with a better solution,
just dumpster the whole thing. This platform is so god damn broken,
jesus christ.
Resolves#80.
Create a custom view for rounded images, making them more nuanced in
the process.
The previous method for applying rounded images in-app was generally
clunky and fragile. Introduce a new custom view that actually takes a
cornerRadius attribute from the ImageView itself that then applies it
whenever the user enables the setting. This also allows rounded images
to be more nuanced, as typical 8dp elevation can be used for small
views and a more fitting 16dp radius can be used for large views.
Crop all images to a 1:1 aspect ratio.
Sometimes cover art will not be a square. I never realized this because
all covers in my music library are square. This led to many strange bugs
that I would rather avoid, so create a new transformation that crops the
image to a 1:1 aspect ratio.
The reason why we use a transformation is that it won't be dependent on
the actual state of the ImageView, which is what would happen if we
used ScaleType.CENTER_CROP. In the case that we use a very weird hacky
ImageView like in the widgets, doing such would result in any cropping
not actually working correctly. It's better to do it in the
Transformation stage simply to ensure consistency.
Allow the material library to handle dynamic colors.
Turns out I was mis-understanding how DynamicColor themes were meant to
be used by the material library. Turns out you can just inherit from it
and it will work perfectly fine. Refactor the V31 styles to remove our
insane shims and finally fix the slapdash dynamic color usage across
the main theme and widgets.
Copy-paste some extra fields onto the file opening intent filter as to
[hopefully] get Auxio to be recognized by OEM skins better.
Some OEM skins don't seem to do a basic query for an app that matches
the APP_MUSIC category. Instead, they do some insane query for apps
that match this specific file intent structure that Auxio does not fit
for whatever reason. Try to graft some manifest features from the MPV
android app to make Auxio correctly expose this. I have no idea if this
will actually do anything.
Disable the ability to customize audio focus on Android 12 and up.
Android 12 automatically regulates audio streams even further than it
did in previous versions, to the point where the audio focus setting
no longer makes sense on that version. I may extend the removal to all
versions in the future.
Fix an issue where headset focus would restart playback unexpectedly.
At some point during the broadcast refactor, I accidentally switched
the values of CONNECTED and DISCONNECTED when handling
AudioManager.ACTION_HEADSET_PLUG. This resulted in playback starting
for no reason in some situations.
Use body typography in more places, reworking the letter spacing as to
make it more pleasent to use with the inter typeface.
This should hopefully be the last time I fret over typography.
Everything should line up in the way desired by M3.
Update the contribution information and templates.
The contribution information and templates were growing a bit stale,
given that they haven't gotten a refresh since ~1.3.0. This commit
reworks them to be more thorough and straightfoward.
Add a CHANGELOG document that keeps track of the past and current
release notes.
Making all of our releases rely on GitHub to keep track of them is not
really a good idea, so this document serves as a record of past release
changelogs just as a pre-caution. It also allows a live preview of the
next version whenever something is changed.