Commit graph

45 commits

Author SHA1 Message Date
OxygenCobalt
982abe8cdb
strings: remove system ok/cancel names [#215]
Auxio tried to leverage built-in android string attributes for Ok and
Cancel while still completing them for other translations that were not
supported by the OS.

Turns out this was a terrible idea when I switched to Weblate, which
has no knowledge of this trick and could lead to a misleading
translation value. Remove it.

Resolves #215.
2022-08-12 16:04:41 -06:00
OxygenCobalt
2c5a1a0567
all: move menus to more button [#93]
Move all menu functionality from long-click to a menu button.

This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
2022-08-11 15:15:10 -06:00
OxygenCobalt
bb9c842154
playback: add song menu option to names
Re-add the song menu option to the title section of the playback view.

This is again, due to the addition of the equalizer button, but also to
make this menu easier to reach.
2022-08-11 12:28:00 -06:00
OxygenCobalt
83d1e4eae4
ui: refactor shadow management
Make the shadow disabling workaround an XML style.

Doing it this way is more elegant than disabling it in-code.
2022-08-09 09:10:19 -06:00
OxygenCobalt
7543f1defc
playback: add split ui in landscape
Add a split playback UI in landscape mode.

Apparently the mere act of doing this also fixes the infurating
window inset issue I previously did either. Odd.
2022-08-03 16:00:18 -06:00
OxygenCobalt
257516643f
queue: indicate playing item in list
Indicate the currently playing item in the queue list.

The item is still disabled, however it's also simultaniously activated
now, which allows it to indicate that it is playing.
2022-07-31 17:21:10 -06:00
OxygenCobalt
b42dfd0b53
all: misc changes
Miscellanious changes that accumulated over time.
2022-07-31 15:51:12 -06:00
OxygenCobalt
7467d89a45
ui: misc bottom sheet changes
Tweak parts of the bottom sheet system for UI consistency.
2022-07-30 09:15:38 -06:00
OxygenCobalt
6c59a03042
queue: rework internal queue system
Rework the queue internally to decouple the queue from playback and
better respond to reshuffling.

This is being implemented under the assumption that I will be
implementing the sliding queue eventually.
2022-07-26 10:57:24 -06:00
OxygenCobalt
affa8c1c11
queue: add ability to play songs [#92]
Add the ability to jump to arbitrary points in the queue.

This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
2022-07-25 12:20:46 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
9a17806da1
ui: rework module structure
Rework the ui module structure to subdivide related groups of elements.
2022-06-29 11:41:49 -06:00
OxygenCobalt
d80c49f11f
image: add image group
Add a new view called ImageGroup that will handle all advanced image
hacks from now on.

This includes the indicator (which is now animated), any selection
indicators, and the weirdness of the album song image. All of that
is now handled by ImageGroup. This is the culmination of probably
a day and a half of wrangling with android insanity and having to
remove a lot of what I liked about the indicator in order to make
this work on a basic level.

The only major bug I am currently aware of with this is that the
indicator is bugged out on Lollipop devices due to bad vectors.
Again.

I never want to do this again. I cannot believe that adding a basic
indicator took this long and required so much stupid hacks and
inefficient code. And then google wonders why android apps are so
visually unappealing and janky and laggy. Hm. Must be that devs aren't
using the brand new FooBarBlasterFlow library!
2022-06-10 11:57:50 -06:00
OxygenCobalt
1d66907862
ui: remove edge-to-edge option
Remove the edge-to-edge option, as it turned out to be useless
with #149.
2022-06-09 17:03:38 -06:00
OxygenCobalt
84295dcf25
ui: completely rework icon management
Completely rework the way Auxio handles icons.

This is mostly two changes:
1. Removing ImageButton/StyledImageButton for MaterialButton. This is
done by abusing MaterialButton's theming options to make it only show
an icon.
2. Standardizing icon sizes into small, medium, and large categories.
Small is the default, Medium and Large are for edge-cases like the
playback icons which look horrible at 24dp.
3. Abusing the Toolbar to make it follow Material 3 guidelines. This
mostly involved removing the strange icon sizing and correctly padding
the view.
4. Reworking the playback bar to use more, smaller icons, making it
more like a Toolbar in the process (which I like).
2022-06-09 10:12:48 -06:00
OxygenCobalt
485c35d74c
all: hack around more lollipop issues
Hack around more insane lollipop bugs, such as:

- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly

I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
2022-05-22 17:12:49 -06:00
OxygenCobalt
2d7dbd19cd
ui: rework custom ui components
Refactor the package structure and implementation of custom UI
components.
2022-05-21 14:52:08 -06:00
OxygenCobalt
ab194c14c2
ui: create viewmodel for navigation
Create a ViewModel for the more complicated navigation pathways.

Normally, navigation was fragmented along a complicated stretch of
fragment hacks and DetailViewModel's navToItem attitbute, both of which
were not really that ideal. Dumpster them for a single, unified
viewmodel for the more complicated navigation situations. This removes
much of the duplicate navigation logic and is likely much more
maintainable for future situations.
2022-04-02 20:21:06 -06:00
OxygenCobalt
74f5962844
ui: rework cover style
Rework the style of all album covers in the app to be more in line with
the new track number style.

This is mostly comprised of adding a new background to all cover views
and rescaling error icons to be smaller than they would normally be.
This also includes a change in the cover/track background color from
colorSurfaceVariant to colorOnSurfaceInverse, which seems to provide
the best visibility in all cases.

These changes also apply to the track number views.
2022-04-02 18:18:10 -06:00
OxygenCobalt
b748d73abb
playback: rework audio focus
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.

Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
2022-03-27 11:51:58 -06:00
OxygenCobalt
595a982d59
all: cleanup
Clean up the project after the previous changes and update some
dependencies.
2022-03-23 12:27:49 -06:00
OxygenCobalt
d79592e029
all: remove databinding
Remove databinding entirely.

Databinding was a terrible idea for Auxio. I rarely leveraged it, and
when I did, it produced messy code and bloated build times. Dumpster it
for just viewbinding, which is good. This reduces building times by
nearly 2/3, and generally makes the codebase more coherent and usable.
2022-03-23 10:59:01 -06:00
OxygenCobalt
0417a77b33
music: make resolvedName standard
Make resolvedName the standard name to use across all music items.

Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
2022-03-13 20:22:19 -06:00
OxygenCobalt
61dbfe3185
coil: make rounded images more nuanced
Create a custom view for rounded images, making them more nuanced in
the process.

The previous method for applying rounded images in-app was generally
clunky and fragile. Introduce a new custom view that actually takes a
cornerRadius attribute from the ImageView itself that then applies it
whenever the user enables the setting. This also allows rounded images
to be more nuanced, as typical 8dp elevation can be used for small
views and a more fitting 16dp radius can be used for large views.
2022-02-23 17:42:34 -07:00
OxygenCobalt
3aaa2ab0e0
all: rework logging
Rework logging to be clearer and more standardized.

Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
2022-02-22 17:24:51 -07:00
OxygenCobalt
50a2305f63
music: respect individual artist names [#66]
Modify the music loader to use the normal artist name when using song
titles while still retaining album artist functionality.

Oftentimes music files will be tagged as to use the artist tag to
specify performers, collaborators, and others, and then use the album
artist tag to group them up into a single artist. Previously, Auxio
would only use the album artist tag, which flattened the collaborator
information out for consistency. Resolve this by implementing a sort
of "resolved artist name" for songs that is used in the UI and nowhere
else. This seems to work well, but at the same time further ruins the
API surface for handling music objects. An acceptable price to pay
for a better UX.
2022-01-30 16:46:11 -07:00
OxygenCobalt
e697908a2f
detail: update layouts
Update the detail layouts to work better on tablets and be more
consistent overall.
2021-11-20 17:03:21 -07:00
OxygenCobalt
1ea3ddb2e0
coil: update image behavior
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
2021-11-14 16:23:25 -07:00
OxygenCobalt
032fd2bd40
style: use material in playback view
Use Slider and FloatingActionbutton in the playback view. This is not
because I wanted to, but because there were insane bugs on Lollipop
devices that stemmed from them being unable to load complex selector
resources.
2021-11-11 16:25:56 -07:00
OxygenCobalt
df49e2765f
music: refactor model usage
Refactor the way music models are constructed to achieve the following:
- Add a unified interface for resolving display names of artists
- Disambiguate the role of Header in the music objects
- Eliminate the need to load strings in with a context when creating
Header instances
2021-10-28 19:09:54 -06:00
OxygenCobalt
23d1be8ebc
home: add tab customization
Finally add tab customization. This implementation is a
bit ugly, but I had to futureproof it for playlists and I'm
planning to clean up a lot of the duplicate code across the app.

This addition notably allows a default tab to be set, which is
something that was widely requested in #12. This UI rework finally
allows it to be added.
2021-10-17 20:27:16 -06:00
OxygenCobalt
2d5c438c58
playback: improve queue ui
Improve the queue UI some more:
- Fixed an issue where clearing the user queue by clearing all items would
result in it bugging out
- Queue items now show a Material-y background when they are swiped
away. This was way harder than you might think it was.
2021-10-11 20:32:23 -06:00
OxygenCobalt
443c26fe98
styles: refactor style methodology
Refactor the styling again to make all styles start with the Auxio
prefix. Also try to phase out the usage of layout_width and
layout_height in most places, since those can cause a lot of
frustration if they aren't used in the layout they are expected in.
2021-09-14 20:16:55 -06:00
OxygenCobalt
0e0be19e1d
detail: refactor module
Completely refactor the detail module. This is for a few reasons:

- Prevent data regeneration every time a fragment re-creates.
- Make DetailModel follow the customs of other ViewModels.
- Simplify layouts into a single detail item to reduce code
complexity.

Currently sorting doesn't work, but that is still being worked out
as the legacy SortMode continues to be phased out of Auxio.
2021-09-11 17:40:19 -06:00
OxygenCobalt
34ac629659
strings: use bullets instead of slashes
Use bullets instead of slashes when seperating names. This is mostly
for accessibility, as screen readers will handle bullets better than
slashes.
2021-08-28 17:24:06 -06:00
OxygenCobalt
f06ca142f6
style: fix accessibility issues
Fix a plethora of style issues that lead to a worse touch experience.
I tried to optimize these solutions so that they didn't reduce the layout
density too much. More updates may have to be made in the future.
2021-08-21 12:09:17 -06:00
OxygenCobalt
828ab3ccee
styles: refactor styles
Refactor styles again, this time trying to seperate the more
layout-specific attributes so that layouts become more re-usable.
This also updates the naming conventions of styles.
2021-08-06 09:36:56 -06:00
OxygenCobalt
029a4b1ff6
Refactor margin/padding
Do two things to the margin and padding system:
- Remove the redundant padding/margin dimens and replace it with a unified "spacing" dimen namespace
- Make most margin and padding dimens follow the divisible-by-8 rule in material design
2021-04-25 14:59:21 -06:00
OxygenCobalt
e0485ebad9
Refactor coil
Completely refactor coil and how its used so that it centers around data objects instead of a hodgepodge of URIs and Song data.
2021-02-12 22:28:41 -07:00
OxygenCobalt
95c601bf02
Add playing indicators to SongsFragment
Add an indicator for the currently playing song to SongsFragment, as long as the current playback mode is ALL_SONGS.
2020-12-30 10:48:35 -07:00
OxygenCobalt
9b22fcb8e6 Fix landscape issues with MainFragment
Make MainFragment & CompactPlaybackFragment look better in landscape mode.
2020-12-13 17:07:29 -07:00
OxygenCobalt
51b2749c06 Refactor styles heavily
Move a bunch of UI elements into reusable styles, along with removing literal dimen resources.
2020-12-02 19:03:17 -07:00
OxygenCobalt
344e566aa3 Update resources
Improve resource structure/naming.
2020-11-01 15:56:53 -07:00
OxygenCobalt
55ed55c5dc Improve queue editing
Fix issue where moving queue items would swap them, not move them, also prevent QueueAdapter from scrolling uncontrollably if the first item is moved.
2020-10-23 19:15:10 -06:00
OxygenCobalt
912d296e92 Add ability to edit queue
Add the [somewhat rough] ability to move/remove items from the queue.
2020-10-21 20:16:11 -06:00