// Copyright 2014 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'package:flutter/foundation.dart'; import 'package:flutter/physics.dart'; import 'package:flutter/widgets.dart'; import 'package:flutter_test/flutter_test.dart'; void main() { test('test_friction', () { final friction = FrictionSimulation(0.3, 100.0, 400.0); friction.tolerance = const Tolerance(velocity: 1.0); expect(friction.isDone(0.0), false); expect(friction.x(0.0), 100); expect(friction.dx(0.0), 400.0); expect(friction.x(1.0) > 330 && friction.x(1.0) < 335, true); expect(friction.dx(1.0), 120.0); expect(friction.dx(2.0), 36.0); expect(friction.dx(3.0), moreOrLessEquals(10.8)); expect(friction.dx(4.0) < 3.5, true); expect(friction.isDone(5.0), true); expect(friction.x(5.0) > 431 && friction.x(5.0) < 432, true); }); test('test_friction_through', () { // Use a normal FrictionSimulation to generate start and end // velocity and positions with drag = 0.025. var startPosition = 10.0; var startVelocity = 600.0; var f = FrictionSimulation(0.025, startPosition, startVelocity); double endPosition = f.x(1.0); double endVelocity = f.dx(1.0); expect(endPosition, greaterThan(startPosition)); expect(endVelocity, lessThan(startVelocity)); // Verify that the "through" FrictionSimulation ends up at // endPosition and endVelocity; implies that it computed the right // value for _drag. var friction = FrictionSimulation.through( startPosition, endPosition, startVelocity, endVelocity, ); expect(friction.isDone(0.0), false); expect(friction.x(0.0), 10.0); expect(friction.dx(0.0), 600.0); expect(friction.isDone(1.0 + precisionErrorTolerance), true); expect(friction.x(1.0), moreOrLessEquals(endPosition)); expect(friction.dx(1.0), moreOrLessEquals(endVelocity)); // Same scenario as above except that the velocities are // negative. startPosition = 1000.0; startVelocity = -500.0; f = FrictionSimulation(0.025, 1000.0, -500.0); endPosition = f.x(1.0); endVelocity = f.dx(1.0); expect(endPosition, lessThan(startPosition)); expect(endVelocity, greaterThan(startVelocity)); friction = FrictionSimulation.through(startPosition, endPosition, startVelocity, endVelocity); expect(friction.isDone(1.0 + precisionErrorTolerance), true); expect(friction.x(1.0), moreOrLessEquals(endPosition)); expect(friction.dx(1.0), moreOrLessEquals(endVelocity)); }); test('BoundedFrictionSimulation control test', () { final friction = BoundedFrictionSimulation(0.3, 100.0, 400.0, 50.0, 150.0); friction.tolerance = const Tolerance(velocity: 1.0); expect(friction.isDone(0.0), false); expect(friction.x(0.0), 100); expect(friction.dx(0.0), 400.0); expect(friction.x(1.0), equals(150.0)); expect(friction.isDone(1.0), true); }); test('test_gravity', () { final gravity = GravitySimulation(200.0, 100.0, 600.0, 0.0); expect(gravity.isDone(0.0), false); expect(gravity.x(0.0), 100.0); expect(gravity.dx(0.0), 0.0); // Starts at 100 expect(gravity.x(0.25), 106.25); expect(gravity.x(0.50), 125); expect(gravity.x(0.75), 156.25); expect(gravity.x(1.00), 200); expect(gravity.x(1.25), 256.25); expect(gravity.x(1.50), 325); expect(gravity.x(1.75), 406.25); // Starts at 0.0 expect(gravity.dx(0.25), 50.0); expect(gravity.dx(0.50), 100); expect(gravity.dx(0.75), 150.00); expect(gravity.dx(1.00), 200.0); expect(gravity.dx(1.25), 250.0); expect(gravity.dx(1.50), 300); expect(gravity.dx(1.75), 350); expect(gravity.isDone(2.5), true); expect(gravity.x(2.5), 725); expect(gravity.dx(2.5), 500.0); }); test('spring_types', () { var crit = SpringSimulation( SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0), 0.0, 300.0, 0.0, ); expect(crit.type, SpringType.criticallyDamped); crit = SpringSimulation( SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0), 0.0, 300.0, 0.0, ); expect(crit.type, SpringType.criticallyDamped); final under = SpringSimulation( SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 0.75), 0.0, 300.0, 0.0, ); expect(under.type, SpringType.underDamped); final over = SpringSimulation( SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 1.25), 0.0, 300.0, 0.0, ); expect(over.type, SpringType.overDamped); // Just so we don't forget how to create a desc without the ratio. final other = SpringSimulation( const SpringDescription(mass: 1.0, stiffness: 100.0, damping: 20.0), 0.0, 20.0, 20.0, ); expect(other.type, SpringType.criticallyDamped); }); test('crit_spring', () { final crit = SpringSimulation( SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0), 0.0, 500.0, 0.0, ); crit.tolerance = const Tolerance(distance: 0.01, velocity: 0.01); expect(crit.type, SpringType.criticallyDamped); expect(crit.isDone(0.0), false); expect(crit.x(0.0), 0.0); expect(crit.dx(0.0), 0.0); expect(crit.x(0.25).floor(), 356); expect(crit.x(0.50).floor(), 479); expect(crit.x(0.75).floor(), 497); expect(crit.dx(0.25).floor(), 1026); expect(crit.dx(0.50).floor(), 168); expect(crit.dx(0.75).floor(), 20); expect(crit.x(1.5) > 499.0 && crit.x(1.5) < 501.0, true); expect(crit.dx(1.5) < 0.1, true /* basically within tolerance */); expect(crit.isDone(1.60), true); }); test('overdamped_spring', () { final over = SpringSimulation( SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 1.25), 0.0, 500.0, 0.0, ); over.tolerance = const Tolerance(distance: 0.01, velocity: 0.01); expect(over.type, SpringType.overDamped); expect(over.isDone(0.0), false); expect(over.x(0.0), 0.0); expect(over.dx(0.0), moreOrLessEquals(0.0)); expect(over.x(0.5).floor(), 445.0); expect(over.x(1.0).floor(), 495.0); expect(over.x(1.5).floor(), 499.0); expect(over.dx(0.5).floor(), 273.0); expect(over.dx(1.0).floor(), 22.0); expect(over.dx(1.5).floor(), 1.0); expect(over.isDone(3.0), true); }); test('underdamped_spring', () { final under = SpringSimulation( SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 0.25), 0.0, 300.0, 0.0, ); expect(under.type, SpringType.underDamped); expect(under.isDone(0.0), false); expect(under.x(0.0), moreOrLessEquals(0.0)); expect(under.dx(0.0), moreOrLessEquals(0.0)); // Overshot with negative velocity expect(under.x(1.0).floor(), 325); expect(under.dx(1.0).floor(), -65); expect(under.dx(6.0).floor(), 0.0); expect(under.x(6.0).floor(), 299); expect(under.isDone(6.0), true); }); test('test_kinetic_scroll', () { final spring = SpringDescription.withDampingRatio(mass: 1.0, stiffness: 50.0, ratio: 0.5); final scroll = BouncingScrollSimulation( position: 100.0, velocity: 800.0, leadingExtent: 0.0, trailingExtent: 300.0, spring: spring, ); scroll.tolerance = const Tolerance(velocity: 0.5, distance: 0.1); expect(scroll.isDone(0.0), false); expect(scroll.isDone(0.5), false); // switch from friction to spring expect(scroll.isDone(3.5), true); final scroll2 = BouncingScrollSimulation( position: 100.0, velocity: -800.0, leadingExtent: 0.0, trailingExtent: 300.0, spring: spring, ); scroll2.tolerance = const Tolerance(velocity: 0.5, distance: 0.1); expect(scroll2.isDone(0.0), false); expect(scroll2.isDone(0.5), false); // switch from friction to spring expect(scroll2.isDone(3.5), true); }); test('scroll_with_inf_edge_ends', () { final spring = SpringDescription.withDampingRatio(mass: 1.0, stiffness: 50.0, ratio: 0.5); final scroll = BouncingScrollSimulation( position: 100.0, velocity: 400.0, leadingExtent: 0.0, trailingExtent: double.infinity, spring: spring, ); scroll.tolerance = const Tolerance(velocity: 1.0); expect(scroll.isDone(0.0), false); expect(scroll.x(0.0), 100); expect(scroll.dx(0.0), 400.0); expect(scroll.x(1.0), moreOrLessEquals(272.0, epsilon: 1.0)); expect(scroll.dx(1.0), moreOrLessEquals(54.0, epsilon: 1.0)); expect(scroll.dx(2.0), moreOrLessEquals(7.0, epsilon: 1.0)); expect(scroll.dx(3.0), lessThan(1.0)); expect(scroll.isDone(5.0), true); expect(scroll.x(5.0), moreOrLessEquals(300.0, epsilon: 1.0)); }); test('over/under scroll spring', () { final spring = SpringDescription.withDampingRatio(mass: 1.0, stiffness: 170.0, ratio: 1.1); final scroll = BouncingScrollSimulation( position: 500.0, velocity: -7500.0, leadingExtent: 0.0, trailingExtent: 1000.0, spring: spring, ); scroll.tolerance = const Tolerance(velocity: 45.0, distance: 1.5); expect(scroll.isDone(0.0), false); expect(scroll.x(0.0), moreOrLessEquals(500.0)); expect(scroll.dx(0.0), moreOrLessEquals(-7500.0)); // Expect to reach 0.0 at about t=.07 at which point the simulation will // switch from friction to the spring expect(scroll.isDone(0.065), false); expect(scroll.x(0.065), moreOrLessEquals(42.0, epsilon: 1.0)); expect(scroll.dx(0.065), moreOrLessEquals(-6584.0, epsilon: 1.0)); // We've overscrolled (0.1 > 0.07). Trigger the underscroll // simulation, and reverse direction expect(scroll.isDone(0.1), false); expect(scroll.x(0.1), moreOrLessEquals(-123.0, epsilon: 1.0)); expect(scroll.dx(0.1), moreOrLessEquals(-2613.0, epsilon: 1.0)); // Headed back towards 0.0 and slowing down. expect(scroll.isDone(0.5), false); expect(scroll.x(0.5), moreOrLessEquals(-15.0, epsilon: 1.0)); expect(scroll.dx(0.5), moreOrLessEquals(124.0, epsilon: 1.0)); // Now jump back to the beginning, because we can. expect(scroll.isDone(0.0), false); expect(scroll.x(0.0), moreOrLessEquals(500.0)); expect(scroll.dx(0.0), moreOrLessEquals(-7500.0)); expect(scroll.isDone(2.0), true); expect(scroll.x(2.0), 0.0); expect(scroll.dx(2.0), moreOrLessEquals(0.0, epsilon: 1.0)); }); }