aves_mio/lib/model/settings/enums/widget_shape.dart
Fabio Micheluz 2c988f959b
Some checks are pending
Quality check / Flutter analysis (push) Waiting to run
Quality check / CodeQL analysis (java-kotlin) (push) Waiting to run
first commit
2026-02-19 13:25:23 +01:00

201 lines
7.8 KiB
Dart

import 'dart:math';
import 'package:aves/model/entry/entry.dart';
import 'package:aves_model/aves_model.dart';
import 'package:flutter/painting.dart';
extension ExtraWidgetShape on WidgetShape {
static const double _defaultCornerRadius = 24;
Path path(Size widgetSize, double devicePixelRatio, {double? cornerRadiusPx}) {
final rect = Offset.zero & widgetSize;
switch (this) {
case WidgetShape.bumpyColumns:
return _buildBumpyColumnsPath(rect);
case WidgetShape.bumpyRows:
return _buildBumpyRowsPath(rect);
case WidgetShape.circle:
return Path()..addOval(
Rect.fromCircle(
center: rect.center,
radius: rect.shortestSide / 2,
),
);
case WidgetShape.concaveSquare:
return _buildConcaveSquarePath(rect);
case WidgetShape.heart:
return _buildHeartPath(rect);
case WidgetShape.rrect:
return Path()..addRRect(BorderRadius.circular(cornerRadiusPx ?? (_defaultCornerRadius * devicePixelRatio)).toRRect(rect));
case WidgetShape.tearRectLeft:
final radius = cornerRadiusPx ?? (_defaultCornerRadius * devicePixelRatio);
return _buildTearRectPath(rect, topLeftRadiusPx: radius, topRightRadiusPx: radius * 2);
case WidgetShape.tearRectRight:
final radius = cornerRadiusPx ?? (_defaultCornerRadius * devicePixelRatio);
return _buildTearRectPath(rect, topLeftRadiusPx: radius * 2, topRightRadiusPx: radius);
case WidgetShape.wavyCircle16:
return _buildWavyCirclePath(rect, 16, .5);
}
}
Path _buildBumpyColumnsPath(Rect rect) {
final radius = rect.width / 4;
final topY = radius;
final bottomY = rect.height - radius;
const angleUnit = pi / 6;
return Path()
..moveTo(0, topY)
..arcTo(Rect.fromCircle(center: Offset(radius, topY), radius: radius), -6 * angleUnit, 4 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(radius * 2, topY), radius: radius), -4 * angleUnit, 2 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(radius * 3, topY), radius: radius), -4 * angleUnit, 4 * angleUnit, false)
..lineTo(rect.width, bottomY)
..arcTo(Rect.fromCircle(center: Offset(radius * 3, bottomY), radius: radius), 0, 4 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(radius * 2, bottomY), radius: radius), 2 * angleUnit, 2 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(radius, bottomY), radius: radius), 2 * angleUnit, 4 * angleUnit, false)
..lineTo(0, topY);
}
Path _buildBumpyRowsPath(Rect rect) {
final radius = rect.height / 4;
final leftX = radius;
final rightX = rect.width - radius;
const angleUnit = pi / 6;
return Path()
..moveTo(leftX, 0)
..lineTo(rightX, 0)
..arcTo(Rect.fromCircle(center: Offset(rightX, radius), radius: radius), -3 * angleUnit, 4 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(rightX, radius * 2), radius: radius), -angleUnit, 2 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(rightX, radius * 3), radius: radius), -angleUnit, 4 * angleUnit, false)
..lineTo(leftX, rect.height)
..arcTo(Rect.fromCircle(center: Offset(leftX, radius * 3), radius: radius), 3 * angleUnit, 4 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(leftX, radius * 2), radius: radius), 5 * angleUnit, 2 * angleUnit, false)
..arcTo(Rect.fromCircle(center: Offset(leftX, radius), radius: radius), 5 * angleUnit, 4 * angleUnit, false);
}
Path _buildConcaveSquarePath(Rect rect) {
final center = rect.center;
final dim = rect.shortestSide;
final radius = dim / 4;
final tl = center + Offset(-radius, -radius);
final tr = center + Offset(radius, -radius);
final br = center + Offset(radius, radius);
final bl = center + Offset(-radius, radius);
final outsideDim = radius * (1 + sqrt(3));
final left = center + Offset(-outsideDim, 0);
final top = center + Offset(0, -outsideDim);
final right = center + Offset(outsideDim, 0);
final bottom = center + Offset(0, outsideDim);
final tlTop = (tl + top) / 2;
final topTr = (top + tr) / 2;
final trRight = (tr + right) / 2;
final rightBr = (right + br) / 2;
final brBottom = (br + bottom) / 2;
final bottomBl = (bottom + bl) / 2;
final blLeft = (bl + left) / 2;
final leftTl = (left + tl) / 2;
final r = Radius.circular(radius);
return Path()
..moveTo(tlTop.dx, tlTop.dy)
..arcToPoint(topTr, radius: r, clockwise: false)
..arcToPoint(trRight, radius: r)
..arcToPoint(rightBr, radius: r, clockwise: false)
..arcToPoint(brBottom, radius: r)
..arcToPoint(bottomBl, radius: r, clockwise: false)
..arcToPoint(blLeft, radius: r)
..arcToPoint(leftTl, radius: r, clockwise: false)
..arcToPoint(tlTop, radius: r);
}
Path _buildHeartPath(Rect rect) {
final center = rect.center;
final dim = rect.shortestSide;
const p0dy = -.4;
const p1dx = .5;
const p1dy = -.4;
const p2dx = .8;
const p2dy = .5;
const p3dy = .5 - p0dy;
return Path()
..moveTo(center.dx, center.dy)
..relativeMoveTo(0, dim * p0dy)
..relativeCubicTo(dim * -p1dx, dim * p1dy, dim * -p2dx, dim * p2dy, 0, dim * p3dy)
..moveTo(center.dx, center.dy)
..relativeMoveTo(0, dim * p0dy)
..relativeCubicTo(dim * p1dx, dim * p1dy, dim * p2dx, dim * p2dy, 0, dim * p3dy);
}
Path _buildTearRectPath(Rect rect, {required double topLeftRadiusPx, required double topRightRadiusPx}) {
final topLeftRadius = Radius.circular(topLeftRadiusPx);
final topRightRadius = Radius.circular(topRightRadiusPx);
return Path()..addRRect(
BorderRadius.only(
topLeft: topLeftRadius,
topRight: topRightRadius,
bottomLeft: topRightRadius,
bottomRight: topLeftRadius,
).toRRect(rect),
);
}
Path _buildWavyCirclePath(Rect rect, int bumpCount, double amplitudeFactor, {double angleOffset = 0}) {
final center = rect.center;
final dim = rect.shortestSide;
final waveAmplitude = amplitudeFactor / bumpCount;
final circleRadius = (dim / 2) * (1 - waveAmplitude);
final pointCount = (dim * dim).round();
final angleIncrement = 2 * pi / pointCount;
final points = List.generate(pointCount, (i) {
final t = angleIncrement * i;
final r = cos((t + angleOffset) * bumpCount) * waveAmplitude + 1;
final dx = r * cos(t) * circleRadius;
final dy = r * sin(t) * circleRadius;
return Offset(center.dx + dx, center.dy + dy);
});
final origin = points.first;
final path = Path()..moveTo(origin.dx, origin.dy);
for (var i = 0; i <= pointCount; i++) {
final p = points[i % pointCount];
path.lineTo(p.dx, p.dy);
}
return path;
}
double extentPx(Size widgetSizePx, AvesEntry entry) {
switch (this) {
case WidgetShape.bumpyColumns:
case WidgetShape.bumpyRows:
case WidgetShape.rrect:
case WidgetShape.tearRectLeft:
case WidgetShape.tearRectRight:
final entryRatio = entry.displayAspectRatio;
final widgetRatio = widgetSizePx.width / widgetSizePx.height;
if (entryRatio > 1) {
// landscape entry, must return thumbnail height as extent
if (widgetRatio > entryRatio) {
return widgetSizePx.width / entryRatio;
} else {
return widgetSizePx.height;
}
} else {
// portrait entry, must return thumbnail width as extent
if (widgetRatio > entryRatio) {
return widgetSizePx.width;
} else {
return widgetSizePx.height * entryRatio;
}
}
case WidgetShape.circle:
case WidgetShape.heart:
case WidgetShape.wavyCircle16:
case WidgetShape.concaveSquare:
return widgetSizePx.shortestSide;
}
}
}