speed up texture loading
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4e9df517ff
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2617d8ecea
1 changed files with 2 additions and 2 deletions
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@ -247,7 +247,7 @@ class _PanoramaState extends State<Panorama> with SingleTickerProviderStateMixin
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loadImageFromProvider(widget.child.image).then((ui.Image image) {
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final Mesh mesh = generateSphereMesh(radius: _radius, latSegments: widget.latSegments, lonSegments: widget.lonSegments, texture: image);
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scene.world.add(Object(name: 'surface', mesh: mesh, backfaceCulling: false));
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scene.updateTexture();
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scene.texture = image;
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scene.camera.near = 1.0;
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scene.camera.far = _radius + 1.0;
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scene.camera.fov = 75;
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@ -337,7 +337,7 @@ class _PanoramaState extends State<Panorama> with SingleTickerProviderStateMixin
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loadImageFromProvider(widget.child.image).then((ui.Image image) {
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surface.mesh.texture = image;
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surface.mesh.textureRect = Rect.fromLTWH(0, 0, image.width.toDouble(), image.height.toDouble());
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scene.updateTexture();
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scene.texture = image;
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});
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}
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if (widget.sensorControl != oldWidget.sensorControl) {
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