backported recent abrench/master/.../car-fast.brf updates
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1 changed files with 7 additions and 5 deletions
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@ -49,6 +49,8 @@ assign is_avoided_motorway and avoid_motorways highway=motorway
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#
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# calculate logical car access
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#
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assign isresidentialorliving = or highway=residential|living_street living_street=yes
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assign caraccess
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switch motorcar=
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switch motor_vehicle=
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@ -61,7 +63,7 @@ assign caraccess
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switch highway=tertiary|tertiary_link 1
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switch highway=unclassified 1
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switch route=ferry 1
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switch highway=residential|living_street 1
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switch isresidentialorliving 1
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switch highway=service 1
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0
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access=yes|permissive|designated|destination
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@ -124,7 +126,7 @@ assign maxspeed_implicit =
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switch highway=unclassified 50
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switch route=ferry 10
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switch highway=bridleway 10
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switch highway=residential|living_street 30
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switch isresidentialorliving 30
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switch highway=service 30
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switch highway=track|road|path switch tracktype=grade1 30 5
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0
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@ -214,7 +216,7 @@ assign priorityclassifier =
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else if ( highway=tertiary ) then 22
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else if ( highway=tertiary_link ) then 21
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else if ( highway=unclassified ) then 20
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else if ( highway=residential|living_street ) then 6
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else if ( isresidentialorliving ) then 6
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else if ( highway=service ) then 6
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else if ( highway=track ) then if tracktype=grade1 then 4 else 2
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else if ( highway=bridleway|road ) then 2
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@ -226,7 +228,7 @@ assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then junction=roundabout else oneway=yes|true|1
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assign isroundabout = junction=roundabout
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if highway=residential|living_street|service then true
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else if or isresidentialorliving highway=service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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@ -237,7 +239,7 @@ assign classifiermask add isbadoneway
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add multiply isroundabout 4
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add multiply islinktype 8
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add multiply isgoodforcars 16
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add multiply highway=residential|living_street 32
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add multiply isresidentialorliving 32
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multiply caraccess_destination 64
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---context:node # following code refers to node tags
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