# *** The trekking profile is for slow travel # *** and avoiding car traffic, but still with # *** a focus on approaching your destination # *** efficiently. ---context:global # following code refers to global config # Use the following switches to change behaviour # (1=yes, 0=no): assign consider_elevation = true # set to false to ignore elevation in routing assign allow_steps = true # set to false to disallow steps assign allow_ferries = true # set to false to disallow ferries assign ignore_cycleroutes = false # set to true for better elevation results assign stick_to_cycleroutes = false # set to true to just follow cycleroutes assign avoid_unsafe = false # set to true to avoid standard highways assign turnInstructionMode = 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style assign validForBikes = true # the elevation parameters assign downhillcost = if consider_elevation then 60 else 0 assign downhillcutoff = 1.5 assign uphillcost = 0 assign uphillcutoff = 1.5 # classifier constants assign classifier_none = 1 assign classifier_ferry = 2 ---context:way # following code refers to way-tags # # pre-calculate some logical expressions # assign any_cycleroute = if route_bicycle_icn=yes then true else if route_bicycle_ncn=yes then true else if route_bicycle_rcn=yes then true else if route_bicycle_lcn=yes then true else false assign nodeaccessgranted = if any_cycleroute then true else lcn=yes assign is_ldcr = if ignore_cycleroutes then false else any_cycleroute assign isbike = or bicycle=yes or or bicycle=permissive bicycle=designated lcn=yes assign ispaved = surface=paved|asphalt|concrete|paving_stones assign isunpaved = not or surface= or ispaved surface=fine_gravel|cobblestone assign probablyGood = or ispaved and isbike not isunpaved # # this is the cost (in Meter) for a 90-degree turn # The actual cost is calculated as turncost*cos(angle) # (Suppressing turncost while following longdistance-cycleways # makes them a little bit more magnetic) # assign turncost = if is_ldcr then 0 else if junction=roundabout then 0 else 90 # # for any change in initialclassifier, initialcost is added once # assign initialclassifier = if route=ferry then classifier_ferry else classifier_none # # calculate the initial cost # this is added to the total cost each time the costfactor # changed # assign initialcost = if ( equal initialclassifier classifier_ferry ) then 10000 else 0 # # implicit access here just from the motorroad tag # (implicit access rules from highway tag handled elsewhere) # assign defaultaccess = if access= then not motorroad=yes else if access=private|no then false else true # # calculate logical bike access # assign bikeaccess = if any_cycleroute then true else if bicycle= then ( if vehicle= then defaultaccess else not vehicle=private|no ) else not bicycle=private|no|dismount # # calculate logical foot access # assign footaccess = if bikeaccess then true else if bicycle=dismount then true else if foot= then defaultaccess else not foot=private|no # # if not bike-, but foot-acess, just a moderate penalty, # otherwise access is forbidden # assign accesspenalty = if bikeaccess then 0 else if footaccess then 4 else 10000 # # handle one-ways. On primary roads, wrong-oneways should # be close to forbidden, while on other ways we just add # 4 to the costfactor (making it at least 5 - you are allowed # to push your bike) # assign badoneway = if reversedirection=yes then if oneway:bicycle=yes then true else if oneway= then junction=roundabout else oneway=yes|true|1 else oneway=-1 assign onewaypenalty = if ( badoneway ) then ( if ( cycleway=opposite|opposite_lane|opposite_track ) then 0 else if ( oneway:bicycle=no ) then 0 else if ( highway=primary|primary_link ) then 50 else if ( highway=secondary|secondary_link ) then 30 else if ( highway=tertiary|tertiary_link ) then 20 else 4.0 ) else 0.0 # # calculate the cost-factor, which is the factor # by which the distance of a way-segment is multiplied # to calculate the cost of that segment. The costfactor # must be >=1 and it's supposed to be close to 1 for # the type of way the routing profile is searching for # assign costfactor # # exclude rivers, rails etc. # if ( and highway= not route=ferry ) then 10000 # # exclude motorways and proposed roads # else if ( highway=motorway|motorway_link ) then 10000 else if ( highway=proposed|abandoned ) then 10000 # # all other exclusions below (access, steps, ferries,..) # should not be deleted by the decoder, to be available # in voice-hint-processing # else min 9999 # # apply oneway-and access-penalties # add max onewaypenalty accesspenalty # # steps and ferries are special. Note this is handled # before the cycleroute-switch, to be able # to really exlude them be setting cost to infinity # if ( highway=steps ) then ( if allow_steps then 40 else 10000 ) else if ( route=ferry ) then ( if allow_ferries then 5.67 else 10000 ) # # handle long-distance cycle-routes. # else if ( is_ldcr ) then 1 # always treated as perfect (=1) else add ( if stick_to_cycleroutes then 0.5 else 0.05 ) # everything else somewhat up # # some other highway types # if ( highway=pedestrian ) then 3 else if ( highway=bridleway ) then 5 else if ( highway=cycleway ) then 1 else if ( highway=residential|living_street ) then ( if isunpaved then 1.5 else 1.1 ) else if ( highway=service ) then ( if isunpaved then 1.6 else 1.3 ) # # tracks and track-like ways are rated mainly be tracktype/grade # But note that if no tracktype is given (mainly for road/path/footway) # it can be o.k. if there's any other hint for quality # else if ( highway=track|road|path|footway ) then ( if ( tracktype=grade1 ) then ( if probablyGood then 1.0 else 1.3 ) else if ( tracktype=grade2 ) then ( if probablyGood then 1.1 else 2.0 ) else if ( tracktype=grade3 ) then ( if probablyGood then 1.5 else 3.0 ) else if ( tracktype=grade4 ) then ( if probablyGood then 2.0 else 5.0 ) else if ( tracktype=grade5 ) then ( if probablyGood then 3.0 else 5.0 ) else ( if probablyGood then 1.0 else 5.0 ) ) # # When avoiding unsafe ways, avoid highways without a bike hint # else add ( if ( and avoid_unsafe not isbike ) then 2 else 0 ) # # actuals roads are o.k. if we have a bike hint # if ( highway=trunk|trunk_link ) then ( if isbike then 1.5 else 10 ) else if ( highway=primary|primary_link ) then ( if isbike then 1.2 else 3 ) else if ( highway=secondary|secondary_link ) then ( if isbike then 1.1 else 1.6 ) else if ( highway=tertiary|tertiary_link ) then ( if isbike then 1.0 else 1.4 ) else if ( highway=unclassified ) then ( if isbike then 1.0 else 1.3 ) # # default for any other highway type not handled above # else 2.0 # way priorities used for voice hint generation assign priorityclassifier = if ( highway=motorway ) then 30 else if ( highway=motorway_link ) then 29 else if ( highway=trunk ) then 28 else if ( highway=trunk_link ) then 27 else if ( highway=primary ) then 26 else if ( highway=primary_link ) then 25 else if ( highway=secondary ) then 24 else if ( highway=secondary_link ) then 23 else if ( highway=tertiary ) then 22 else if ( highway=tertiary_link ) then 21 else if ( highway=unclassified ) then 20 else if ( highway=residential|living_street ) then 6 else if ( highway=service ) then 6 else if ( highway=cycleway ) then 6 else if ( bicycle=designated ) then 6 else if ( highway=track ) then if tracktype=grade1 then 6 else 4 else if ( highway=bridleway|road|path|footway ) then 4 else if ( highway=steps ) then 2 else if ( highway=pedestrian ) then 2 else 0 # some more classifying bits used for voice hint generation... assign isbadoneway = not equal onewaypenalty 0 assign isgoodoneway = if reversedirection=yes then oneway=-1 else if oneway= then junction=roundabout else oneway=yes|true|1 assign isroundabout = junction=roundabout assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link assign isgoodforcars = if greater priorityclassifier 6 then true else if highway=residential|living_street|service then true else if ( and highway=track tracktype=grade1 ) then true else false # ... encoded into a bitmask assign classifiermask add isbadoneway add multiply isgoodoneway 2 add multiply isroundabout 4 add multiply islinktype 8 multiply isgoodforcars 16 ---context:node # following code refers to node tags assign defaultaccess = if ( access= ) then true # add default barrier restrictions here! else if ( access=private|no ) then false else true assign bikeaccess = if nodeaccessgranted=yes then true else if bicycle= then ( if vehicle= then defaultaccess else not vehicle=private|no ) else not bicycle=private|no|dismount assign footaccess = if bicycle=dismount then true else if foot= then defaultaccess else not foot=private|no assign initialcost = if bikeaccess then 0 else ( if footaccess then 100 else 1000000 )