# # A fastbike could be a racing bike or a speed pedelec. # But also at night or in rainy weather you might want # to fallback to this one. # # Structure is similar to trekking.brf, see this for documenation. # # With default configuration (tested for Europe), trunks are # strongly avoided even if there's no bike restriction # (assuming implicit bicycle=no), and motorways are not allowed # even with bicycle=yes). This is not the expected behavior for some countries # such as Japan or Australia. # Then, you should switch allow_motorways variable to true for these regions. # ---context:global # following code refers to global config # Bike profile assign validForBikes = true # Use the following switches to change behaviour assign allow_steps = true # %allow_steps% | Set to false to disallow steps | boolean assign allow_ferries = true # %allow_ferries% | set to false to disallow ferries | boolean assign allow_motorways = false # %allow_motorways% | Set to true to allow motorways (useful in Asia / Oceania for example) | boolean assign ignore_cycleroutes = false # %ignore_cycleroutes% | Set to true for better elevation results | boolean assign stick_to_cycleroutes = false # %stick_to_cycleroutes% | Set to true to just follow cycleroutes | boolean assign avoid_unsafe = false # %avoid_unsafe% | Set to true to avoid standard highways | boolean assign avoid_path = false # %avoid_path% | Set to true to avoid pathes | boolean assign consider_traffic = false # %consider_traffic% | Activate to avoid traffic | boolean assign consider_noise = false # %consider_noise% | Activate to prefer a low-noise route | boolean assign consider_river = false # %consider_river% | Activate to prefer a route along rivers or sees | boolean assign consider_forest = false # %consider_forest% | Activate to prefer a route in forest or parks | boolean assign consider_town = false # %consider_town% | Activate to bypass cities / big towns as far as possible | boolean # Change elevation parameters assign consider_elevation = true # %consider_elevation% | Set to false to ignore elevation in routing | boolean assign downhillcost = 60 # %downhillcost% | Cost for going downhill | number assign downhillcutoff = 1.5 # %downhillcutoff% | Gradients below this value in percents are not counted. | number assign uphillcost = 0 # %uphillcost% | Cost for going uphill | number assign uphillcutoff = 1.5 # %uphillcutoff% | Gradients below this value in percents are not counted. | number assign downhillcost = if consider_elevation then downhillcost else 0 assign uphillcost = if consider_elevation then uphillcost else 0 # Kinematic model parameters (travel time computation) assign totalMass = 90 # %totalMass% | Mass (in kg) of the bike + biker, for travel time computation | number assign maxSpeed = 45 # %maxSpeed% | Absolute maximum speed (in km/h), for travel time computation | number assign S_C_x = 0.225 # %S_C_x% | Drag coefficient times the reference area (in m^2), for travel time computation | number assign C_r = 0.01 # %C_r% | Rolling resistance coefficient (dimensionless), for travel time computation | number assign bikerPower = 100 # %bikerPower% | Average power (in W) provided by the biker, for travel time computation | number # Turn instructions settings assign turnInstructionMode = 1 # %turnInstructionMode% | Mode for the generated turn instructions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=orux-style, 7=locus-old-style] assign turnInstructionCatchingRange = 40 # %turnInstructionCatchingRange% | Within this distance (in m) several turning instructions are combined into one and the turning angles are better approximated to the general direction | number assign turnInstructionRoundabouts = true # %turnInstructionRoundabouts% | Set to "false" to avoid generating special turning instructions for roundabouts | boolean assign considerTurnRestrictions = true # %considerTurnRestrictions% | Set to true to take turn restrictions into account | boolean assign processUnusedTags = false # %processUnusedTags% | Set to true to output unused tags in data tab | boolean ---context:way # following code refers to way-tags assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes assign nodeaccessgranted or any_cycleroute lcn=yes assign ispaved or surface=paved or surface=asphalt or surface=concrete or surface=paving_stones surface=sett assign isunpaved not or surface= or ispaved or surface=fine_gravel surface=cobblestone assign turncost = if junction=roundabout then 0 else 90 assign initialclassifier = if route=ferry then 1 else 0 assign initialcost switch route=ferry 10000 0 # # implicit access here just from the motorroad tag # (implicit access rules from highway tag handled elsewhere) # assign defaultaccess switch access= ( if motorroad=yes then false else if highway=motorway|motorway_link then false else true ) switch access=no false true # # calculate logical bike access # assign bikeaccess = switch bicycle= switch bicycle_road=yes true switch vehicle= ( if highway=footway then false else defaultaccess ) not vehicle=no not or bicycle=no bicycle=dismount # # calculate logical foot access # assign footaccess = or bikeaccess or bicycle=dismount switch foot= defaultaccess not foot=no # # if not bike-, but foot-acess, just a moderate penalty, # otherwise access is forbidden # assign accesspenalty switch bikeaccess 0 switch footaccess 6 switch any_cycleroute 15 10000 # # handle one-ways. On primary roads, wrong-oneways should # be close to forbidden, while on other ways we just add # 6 to the costfactor (making it at least 7 - you are allowed # to push your bike) # assign badoneway = if reversedirection=yes then if oneway:bicycle=yes then true else if oneway= then junction=roundabout else oneway=yes|true|1 else oneway=-1 assign onewaypenalty = if ( badoneway ) then ( if ( cycleway=opposite|opposite_lane|opposite_track ) then 0 else if ( cycleway:left=opposite|opposite_lane|opposite_track ) then 0 else if ( cycleway:right=opposite|opposite_lane|opposite_track ) then 0 else if ( oneway:bicycle=no ) then 0 else if ( cycleway:left:oneway=no ) then 0 else if ( cycleway:right:oneway=no ) then 0 else if ( junction=roundabout|circular ) then 60 else if ( highway=primary|primary_link ) then 50 else if ( highway=secondary|secondary_link ) then 30 else if ( highway=tertiary|tertiary_link ) then 20 else 6.0 ) else 0.0 # Eventually compute traffic penalty assign hascycleway = not and ( or cycleway= cycleway=no|none ) and ( or cycleway:left= cycleway:left=no ) ( or cycleway:right= cycleway:right=no ) assign trafficpenalty0 = if highway=primary|primary_link then ( if estimated_traffic_class=4 then 0.2 else if estimated_traffic_class=5 then 0.4 else if estimated_traffic_class=6|7 then 0.6 else 0 ) else if highway=secondary|secondary_link then ( if estimated_traffic_class=3 then 0.2 else if estimated_traffic_class=4 then 0.4 else if estimated_traffic_class=5 then 0.6 else if estimated_traffic_class=6|7 then 1 else 0 ) else if highway=tertiary|tertiary_link then ( if estimated_traffic_class=2 then 0.1 else if estimated_traffic_class=3 then 0.3 else if estimated_traffic_class=4 then 0.5 else if estimated_traffic_class=5|6|7 then 1 else 0 ) else 0 assign trafficpenalty = if consider_traffic then ( if hascycleway then min 0.3 trafficpenalty0 else trafficpenalty0 ) else 0 assign isresidentialorliving = or highway=residential|living_street living_street=yes # add estimate tags assign noise_penalty switch consider_noise switch estimated_noise_class= 0 switch estimated_noise_class=1 0.3 switch estimated_noise_class=2 0.5 switch estimated_noise_class=3 0.7 switch estimated_noise_class=4 1 switch estimated_noise_class=5 1.2 switch estimated_noise_class=6 1.5 0 0 assign no_river_penalty switch consider_river switch estimated_river_class= 3 switch estimated_river_class=1 2 switch estimated_river_class=2 1.5 switch estimated_river_class=3 1 switch estimated_river_class=4 0.5 switch estimated_river_class=5 0.2 switch estimated_river_class=6 0 99 0 assign no_forest_penalty switch consider_forest switch estimated_forest_class= 1 switch estimated_forest_class=1 0.5 switch estimated_forest_class=2 0.4 switch estimated_forest_class=3 0.25 switch estimated_forest_class=4 0.15 switch estimated_forest_class=5 0.1 switch estimated_forest_class=6 0 99 0 assign town_penalty switch consider_town switch estimated_town_class= 0 switch estimated_town_class=1 0.2 switch estimated_town_class=2 0.4 switch estimated_town_class=3 0.6 switch estimated_town_class=4 0.7 switch estimated_town_class=5 0.8 switch estimated_town_class=6 1 99 0 assign costfactor switch and highway= not route=ferry 10000 switch or highway=proposed highway=abandoned 10000 min 9999 add max onewaypenalty accesspenalty add trafficpenalty add town_penalty add no_forest_penalty add no_river_penalty add noise_penalty switch or highway=motorway highway=motorway_link switch allow_motorways 1.5 10000 switch or highway=trunk highway=trunk_link switch allow_motorways 1.5 10 switch or highway=primary highway=primary_link 1.2 switch or highway=secondary highway=secondary_link 1.1 switch or highway=tertiary highway=tertiary_link 1.0 switch highway=unclassified switch isunpaved 10 1.1 switch highway=pedestrian 10 switch highway=steps 1000 switch route=ferry 5.67 switch highway=bridleway 5 switch highway=cycleway 1.3 switch isresidentialorliving switch isunpaved 10 1.2 switch highway=service switch isunpaved 10 1.2 switch highway=path switch avoid_path 2.1 1.1 switch or highway=track or highway=road highway=footway switch tracktype=grade1 switch isunpaved 3 1.2 switch tracktype=grade2 switch isunpaved 10 3 switch tracktype=grade3 10.0 switch tracktype=grade4 20.0 switch tracktype=grade5 30.0 switch or bicycle=designated bicycle_road=yes 2.0 switch ispaved 2.0 100.0 10.0 # way priorities used for voice hint generation assign priorityclassifier = if ( highway=motorway ) then 30 else if ( highway=motorway_link ) then 29 else if ( highway=trunk ) then 28 else if ( highway=trunk_link ) then 27 else if ( highway=primary ) then 26 else if ( highway=primary_link ) then 25 else if ( highway=secondary ) then 24 else if ( highway=secondary_link ) then 23 else if ( highway=tertiary ) then 22 else if ( highway=tertiary_link ) then 21 else if ( highway=unclassified ) then 20 else if ( isresidentialorliving ) then 6 else if ( highway=service ) then 6 else if ( highway=cycleway ) then 6 else if ( or bicycle=designated bicycle_road=yes ) then 6 else if ( highway=track ) then if tracktype=grade1 then 6 else 4 else if ( highway=bridleway|road|path|footway ) then 4 else if ( highway=steps ) then 2 else if ( highway=pedestrian ) then 2 else 0 # some more classifying bits used for voice hint generation... assign isbadoneway = not equal onewaypenalty 0 assign isgoodoneway = if reversedirection=yes then oneway=-1 else if oneway= then junction=roundabout else oneway=yes|true|1 assign isroundabout = junction=roundabout assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link assign isgoodforcars = if greater priorityclassifier 6 then true else if ( or isresidentialorliving highway=service ) then true else if ( and highway=track tracktype=grade1 ) then true else false # ... encoded into a bitmask assign classifiermask add isbadoneway add multiply isgoodoneway 2 add multiply isroundabout 4 add multiply islinktype 8 multiply isgoodforcars 16 # include `smoothness=` tags in the response's WayTags for track analysis assign dummyUsage = smoothness= ---context:node # following code refers to node tags assign defaultaccess switch access= 1 # add default barrier restrictions here! switch access=no 0 1 assign bikeaccess or nodeaccessgranted=yes switch bicycle= switch vehicle= defaultaccess switch vehicle=no 0 1 switch or bicycle=no bicycle=dismount 0 1 assign footaccess or bicycle=dismount switch foot= defaultaccess switch foot=no 0 1 assign initialcost switch bikeaccess 0 switch footaccess 300 1000000