340 lines
18 KiB
Text
340 lines
18 KiB
Text
# "gravel.brf" -- Version 28.04.2024
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# This customizeable profile, developed by quaelnix, is designed for gravel cyclists who want to avoid traffic as much
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# as possible, but still get to their destination efficiently - taking into account the capabilities of a gravel bike.
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---context:global
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assign turnInstructionRoundabouts true # %turnInstructionRoundabouts% | Special turn-by-turn directions for roundabouts | boolean
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assign considerTurnRestrictions true
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assign turnInstructionMode 1 # %turnInstructionMode% | Mode for the generated turn-by-turn directions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=oruxmaps-style]
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#assign processUnusedTags true
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assign pass1coefficient 4
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assign validForBikes true
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# +++ Kinematic model parameters (travel time computation)
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assign totalMass = 90 # %totalMass% | Mass (kg) of the bike + biker | number
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assign maxSpeed = 35 # %maxSpeed% | Absolute maximum speed (km/h) | number
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assign S_C_x = 0.300 # %S_C_x% | Drag coefficient times reference area (m^2) times half air density (kg/m^3)
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assign C_r = 0.005 # %C_r% | Rolling resistance coefficient (dimensionless)
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assign bikerPower = 150 # %bikerPower% | Average power (W) provided by the biker | number
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assign consider_traffic_estimate false # %consider_traffic_estimate% | Enable to consider traffic estimates | boolean
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assign assume_wet_conditions false # %assume_wet_conditions% | Enable to assume wet conditions | boolean
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assign prefer_unpaved_paths false # %prefer_unpaved_paths% | Enable to prefer unpaved paths | boolean
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assign avoid_steep_inclines false # %avoid_steep_inclines% | Enable to avoid steep inclines | boolean
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assign prefer_cycle_routes false # %prefer_cycle_routes% | Enable to prefer cycle routes | boolean
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assign consider_elevation false # %consider_elevation% | Enable to consider elevation | boolean
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assign prefer_forests false # %prefer_forests% | Enable to prefer forest areas | boolean
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assign prefer_rivers false # %prefer_rivers% | Enable to prefer river valleys | boolean
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assign avoid_towns false # %avoid_towns% | Enable to avoid urban areas | boolean
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assign avoid_noise false # %avoid_noise% | Enable to avoid noisy areas | boolean
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---context:way
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assign downhillcost switch consider_elevation 40 switch avoid_steep_inclines 80 0.0
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assign downhillcutoff switch and not consider_elevation avoid_steep_inclines 8 1.5
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assign uphillcost switch consider_elevation 80 switch avoid_steep_inclines 160 0.0
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assign uphillcutoff switch and not consider_elevation avoid_steep_inclines 8 1.5
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assign has_decent_surface surface=asphalt|concrete|paved|paving_stones|fine_gravel|compacted
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assign bad_when_steep ( and highway=track|path not ( or tracktype=grade1|grade2 has_decent_surface ) )
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assign downhillcost switch bad_when_steep ( max 160 downhillcost ) downhillcost
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assign downhillcutoff switch bad_when_steep ( min 1.5 downhillcutoff ) downhillcutoff
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assign uphillcost switch bad_when_steep ( max 80 uphillcost ) uphillcost
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assign uphillcutoff switch bad_when_steep ( min 1.5 uphillcutoff ) uphillcutoff
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assign any_cycleway or cycleway=track|lane|shared_lane|shared
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or and cycleway:right=track|lane|shared_lane reversedirection=
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and cycleway:left=track|lane|shared_lane reversedirection=yes
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assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes
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assign turncost switch junction=roundabout 15 65
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assign is_main_road highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link
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assign initialclassifier switch route=ferry 4 switch is_main_road 3 switch footway=crossing 2 1
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assign initialcost switch route=ferry 20000 switch is_main_road 400 switch assume_wet_conditions 100 20
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assign nobikeaccess switch bicycle= switch vehicle= access=no vehicle=no bicycle=no|dismount
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assign nofootaccess switch foot= ( and access=no ( not bicycle=dismount ) ) foot=no
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assign badoneway
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switch not reversedirection=yes oneway=-1
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switch oneway=yes|reversible not oneway:bicycle=no
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or junction=roundabout oneway:bicycle=yes
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assign onewaypenalty
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switch or ( not badoneway ) ( or cycleway=opposite|opposite_lane|opposite_track oneway:bicycle=no ) 1
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switch not junction=roundabout 5
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20
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assign smoothnesspenalty
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switch smoothness=excellent switch not assume_wet_conditions 1.0 1.0
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switch smoothness=good switch not assume_wet_conditions 1.1 1.2
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switch smoothness=intermediate switch not assume_wet_conditions 1.3 1.3
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switch smoothness=bad switch not assume_wet_conditions 1.5 2.5
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switch smoothness=very_bad switch not assume_wet_conditions 3.0 4.0
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switch smoothness=horrible switch not assume_wet_conditions 8.0 9.8
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switch smoothness=very_horrible switch not assume_wet_conditions 9.4 100
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switch smoothness=impassable switch not assume_wet_conditions 100 200
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# estimate smoothness off surface
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switch not cycleway:surface=
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switch cycleway:surface=asphalt switch not assume_wet_conditions 1.1 1.1
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switch cycleway:surface=fine_gravel|compacted switch not assume_wet_conditions 1.2 1.2
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switch cycleway:surface=concrete|paving_stones switch not assume_wet_conditions 1.3 1.3
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switch cycleway:surface=paved switch not assume_wet_conditions 1.4 1.4
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switch cycleway:surface=gravel switch not assume_wet_conditions 1.5 1.5
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switch cycleway:surface=unpaved switch not assume_wet_conditions 1.6 2.0
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switch cycleway:surface=cobblestone|sett switch not assume_wet_conditions 1.7 2.4
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switch not assume_wet_conditions 1.6 1.8
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switch surface=asphalt switch not assume_wet_conditions 1.1 1.1
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switch concrete=plates|lanes switch not assume_wet_conditions 1.2 1.2
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switch surface=fine_gravel|compacted switch not assume_wet_conditions 1.2 1.2
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switch surface=concrete|paving_stones switch not assume_wet_conditions 1.3 1.3
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switch surface=paved switch not assume_wet_conditions 1.4 1.4
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switch surface=gravel switch not assume_wet_conditions 1.5 1.5
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switch surface=wood|metal switch not assume_wet_conditions 1.6 2.0
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switch surface=cobblestone|sett switch not assume_wet_conditions 1.7 2.5
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switch surface=grass_paver switch not assume_wet_conditions 1.8 2.2
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switch surface=pebblestone switch not assume_wet_conditions 1.9 2.8
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switch highway=track
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# estimate smoothness off tracktype
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switch tracktype=grade1 switch not assume_wet_conditions 1.2 1.2
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switch tracktype=grade2 switch not assume_wet_conditions 1.4 1.5
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switch tracktype=grade3 switch not assume_wet_conditions 1.6 2.6
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switch tracktype=grade4 switch not assume_wet_conditions 2.6 3.8
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switch tracktype=grade5 switch not assume_wet_conditions 2.8 4.4
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switch not assume_wet_conditions 3.6 6.2 # assume the worst
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# estimate smoothness off highway type
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switch highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link 1.0
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switch highway=service|unclassified|living_street|residential 1.1
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switch highway=cycleway 1.2
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# handle non-specific tags last
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switch surface=unpaved switch not assume_wet_conditions 1.6 3.0
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switch surface=ground|grass|dirt|earth|mud|clay|sand switch not assume_wet_conditions 2.6 4.0
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# default smoothness
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switch not assume_wet_conditions 1.6 3.2
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assign footwaypenalty
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switch bicycle=yes|designated
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switch segregated=yes 1.8
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2.6
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switch not footway=sidewalk 3.2
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4.9
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assign cyclewaypenalty
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switch not foot=yes|designated 1.0
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switch segregated=yes 1.2
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2.4
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assign pathpenalty
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switch bicycle=yes|designated
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switch not foot=yes|designated 1.1
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switch segregated=yes 1.8
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2.4
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switch foot=designated 4.9
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# neither designated foot- nor cycle path
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switch lesser smoothnesspenalty 1.6 1.1
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switch not and surface= smoothness= 3.0
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4.9
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assign stepspenalty
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switch ramp:stroller=yes 75
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switch ramp:bicycle=yes 150
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switch surface=paving_stones 180
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switch not assume_wet_conditions 1000
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1500
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assign tracktypepenalty
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switch tracktype=grade1 switch not prefer_unpaved_paths 1.0 1.1
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switch tracktype=grade2 switch not prefer_unpaved_paths 1.1 1.0
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switch tracktype=grade3 switch not assume_wet_conditions 1.2 3.0
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switch tracktype=grade4 switch not assume_wet_conditions 1.5 4.0
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switch tracktype=grade5 switch not assume_wet_conditions 1.8 5.0
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switch highway=track switch not assume_wet_conditions 1.3 3.5
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1.0
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assign is_paved
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and not surface=ground|grass|dirt|earth|mud|clay|sand|pebblestone|gravel|fine_gravel|compacted
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or highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link
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or surface=asphalt|concrete|paved|paving_stones|sett|cobblestone|metal
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or highway=road|unclassified|residential|living_street|service
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or smoothness=excellent|good
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tracktype=grade1
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assign initialcost
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multiply initialcost ( switch and prefer_unpaved_paths is_paved 2 1 )
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assign smoothnesspenalty
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multiply smoothnesspenalty ( switch and prefer_unpaved_paths is_paved 2 1 )
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assign smoothnesspenalty
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max 1 multiply smoothnesspenalty ( switch and prefer_unpaved_paths ( lesser smoothnesspenalty 1.6 ) 0.84 1 )
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assign hikingpenalty
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if sac_scale= then 1.0 else if sac_scale=hiking then 2.5 else 10000
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assign mtbpenalty
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if mtb:scale= then 1.0 else if mtb:scale=0- then 1.2 else
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if mtb:scale=0 then 1.5 else if mtb:scale=0+ then 3.0 else 9.0
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assign notcycleroutepenalty switch any_cycleroute 1.0 switch not prefer_cycle_routes 1.03 1.85
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assign notcyclewaypenalty switch bicycle_road=yes 1.0 switch any_cycleway 1.02 1.06
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assign maxspeedpenalty
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switch maxspeed=50 1.0
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switch maxspeed=60 1.1
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switch maxspeed=70 1.3
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switch maxspeed=80 1.4
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switch maxspeed=90 1.6
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switch maxspeed=100 1.8 switch highway=primary|secondary 1.8 1.0
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assign trafficpenalty
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switch consider_traffic_estimate
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switch estimated_traffic_class= 1.0
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switch estimated_traffic_class=1|2 1.1
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switch estimated_traffic_class=3 1.3
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switch estimated_traffic_class=4 2.0
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switch estimated_traffic_class=5 2.5
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switch estimated_traffic_class=6|7 3.0 1 1
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assign noisepenalty
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switch avoid_noise
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switch estimated_noise_class= 1.00
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switch estimated_noise_class=1 1.10
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switch estimated_noise_class=2 1.15
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switch estimated_noise_class=3 1.20
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switch estimated_noise_class=4 1.60
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switch estimated_noise_class=5 1.80
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switch estimated_noise_class=6 2.20 1 1
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assign noriverpenalty
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switch prefer_rivers
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switch estimated_river_class= 3.15
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switch estimated_river_class=1 3.00
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switch estimated_river_class=2 1.50
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switch estimated_river_class=3 1.15
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switch estimated_river_class=4 1.10
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switch estimated_river_class=5 1.05
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switch estimated_river_class=6 1.00 1 1
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assign noforestpenalty
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switch prefer_forests
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switch estimated_forest_class= 2.5
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switch estimated_forest_class=1 2.2
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switch estimated_forest_class=2 2.1
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switch estimated_forest_class=3 2.0
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switch estimated_forest_class=4 1.8
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switch estimated_forest_class=5 1.4
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switch estimated_forest_class=6 1.0 1 1
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assign townpenalty
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switch avoid_towns
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switch estimated_town_class= 1.0
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switch estimated_town_class=1 1.2
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switch estimated_town_class=2 1.4
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switch estimated_town_class=3 1.6
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switch estimated_town_class=4 1.8
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switch estimated_town_class=5 2.0
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switch estimated_town_class=6 2.2 1 1
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assign costfactor
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multiply notcycleroutepenalty multiply noriverpenalty
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multiply notcyclewaypenalty multiply maxspeedpenalty
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multiply smoothnesspenalty multiply onewaypenalty
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multiply noforestpenalty multiply noisepenalty
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multiply trafficpenalty multiply townpenalty
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multiply hikingpenalty multiply mtbpenalty
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multiply switch bicycle=use_sidepath 1.6 1
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multiply switch nobikeaccess 6 1
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multiply tracktypepenalty
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switch or highway=motorway|motorway_link motorroad=yes 10000
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switch and nobikeaccess nofootaccess 10000
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switch highway= switch not route=ferry 10000 2
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switch highway=trunk|trunk_link switch any_cycleroute 20 80
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switch highway=bridleway|raceway switch not bicycle=yes 20 5
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switch highway=pedestrian switch not bicycle=yes 8 3
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switch highway=primary|primary_link 4.8
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switch highway=secondary|secondary_link 4.2
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switch highway=tertiary|tertiary_link 3.6
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switch highway=corridor 3.2
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switch highway=road 2.8
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switch highway=unclassified switch not any_cycleroute 2.6 1.4
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switch highway=living_street 2.5
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switch highway=service switch service= 2.4 3.0
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switch highway=residential switch not maxspeed=30 2.2 1.8
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switch highway=track 1.0
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switch highway=path pathpenalty
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switch highway=steps stepspenalty
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switch highway=footway footwaypenalty
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switch highway=cycleway cyclewaypenalty
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10000
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# way priorities used for voice hint generation
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assign priorityclassifier =
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if ( highway=motorway ) then 30
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else if ( highway=motorway_link ) then 29
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 23
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else if ( highway=primary_link ) then 23
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else if ( highway=secondary ) then 22
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else if ( highway=secondary_link ) then 22
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else if ( highway=tertiary ) then 21
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else if ( highway=tertiary_link ) then 21
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else if ( highway=residential|living_street ) then 15
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else if ( highway=unclassified ) then 8
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else if ( highway=service ) then 8
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else if ( highway=cycleway ) then 8
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else if ( bicycle=designated ) then 8
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else if ( highway=track|road|path )
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then if or surface=asphalt|paved|concrete|wood|metal tracktype=grade1 then 8 else 6
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else if ( highway=steps ) then 2
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else if ( highway=pedestrian ) then 2
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else 0
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# some more classifying bits used for voice hint generation...
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assign isbadoneway = not equal onewaypenalty 0
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assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then junction=roundabout else oneway=yes|true|1
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assign isroundabout = junction=roundabout
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assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if highway=residential|living_street|service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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# ... encoded into a bitmask
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assign classifiermask
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# add isbadoneway # no voice hint if 1 of the 2 possibilities is badoneway
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add multiply isgoodoneway 2
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add multiply isroundabout 4
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add multiply islinktype 8
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multiply isgoodforcars 16
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---context:node
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assign nobikeaccess switch bicycle= switch vehicle= access=no vehicle=no bicycle=no|dismount
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assign nofootaccess switch foot= ( and access=no ( not bicycle=dismount ) ) foot=no
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assign barrierpenalty
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switch barrier= 0
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switch barrier=block|bollard 25
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switch barrier=gate|swing_gate 50
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switch barrier=cycle_barrier 87
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assign initialcost
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add barrierpenalty
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switch and nobikeaccess nofootaccess 1000000
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switch railway=level_crossing 300
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switch nobikeaccess 200
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switch railway=crossing 35
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switch not traffic_calming= 25
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switch highway=traffic_signals|crossing 20
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