226 lines
7.8 KiB
Text
226 lines
7.8 KiB
Text
#
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# A fastbike could be a racing bike or a speed pedelec.
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# But also at night or in rainy weather you might want
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# to fallback to this one.
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#
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# Structure is similar to trekking.brf, see this for documenation.
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#
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---context:global # following code refers to global config
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# Use the following switches to change behaviour
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# (1=yes, 0=no):
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assign consider_elevation 1 # set to 0 to ignore elevation in routing
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assign allow_steps 1 # set to 0 to disallow steps
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assign allow_ferries 1 # set to 0 to disallow ferries
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assign ignore_cycleroutes 0 # set to 1 for better elevation results
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assign stick_to_cycleroutes 0 # set to 1 to just follow cycleroutes
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assign avoid_unsafe 0 # set to 1 to avoid standard highways
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assign turnInstructionMode 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style
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assign validForBikes 1
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# the elevation parameters
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assign downhillcost switch consider_elevation 60 0
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assign downhillcutoff 1.5
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assign uphillcost 0
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assign uphillcutoff 1.5
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---context:way # following code refers to way-tags
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assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes
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assign nodeaccessgranted or any_cycleroute lcn=yes
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assign ispaved or surface=paved or surface=asphalt or surface=concrete surface=paving_stones
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assign isunpaved not or surface= or ispaved or surface=fine_gravel surface=cobblestone
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assign turncost = if junction=roundabout then 0
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else 90
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assign initialcost switch route=ferry 10000 0
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#
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# implicit access here just from the motorroad tag
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# (implicit access rules from highway tag handled elsewhere)
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#
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assign defaultaccess
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switch access=
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not motorroad=yes
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switch or access=private access=no
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0
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1
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#
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# calculate logical bike access
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#
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assign bikeaccess
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or any_cycleroute
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switch bicycle=
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switch vehicle=
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defaultaccess
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switch or vehicle=private vehicle=no
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0
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1
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not or bicycle=private or bicycle=no bicycle=dismount
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#
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# calculate logical foot access
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#
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assign footaccess
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or bikeaccess
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or bicycle=dismount
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switch foot=
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defaultaccess
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not or foot=private foot=no
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#
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# if not bike-, but foot-acess, just a moderate penalty,
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# otherwise access is forbidden
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#
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assign accesspenalty
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switch bikeaccess
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0
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switch footaccess
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6
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10000
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#
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# handle one-ways. On primary roads, wrong-oneways should
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# be close to forbidden, while on other ways we just add
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# 6 to the costfactor (making it at least 7 - you are allowed
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# to push your bike)
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#
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assign badoneway =
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if reversedirection=yes then
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if oneway:bicycle=yes then true
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else if oneway= then junction=roundabout
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else oneway=yes|true|1
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else oneway=-1
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assign onewaypenalty =
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if ( badoneway ) then
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(
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if ( cycleway=opposite|opposite_lane|opposite_track ) then 0
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else if ( oneway:bicycle=no ) then 0
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else if ( highway=primary|primary_link ) then 50
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else if ( highway=secondary|secondary_link ) then 30
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else if ( highway=tertiary|tertiary_link ) then 20
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else 6.0
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)
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else 0.0
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assign costfactor
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switch and highway= not route=ferry 10000
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switch or highway=proposed highway=abandoned 10000
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min 9999
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add max onewaypenalty accesspenalty
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switch or highway=motorway highway=motorway_link 10000
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switch or highway=trunk highway=trunk_link 10
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switch or highway=primary highway=primary_link 1.2
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switch or highway=secondary highway=secondary_link 1.1
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switch or highway=tertiary highway=tertiary_link 1.0
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switch highway=unclassified 1.1
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switch highway=pedestrian 10
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switch highway=steps 1000
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switch route=ferry 5.67
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switch highway=bridleway 5
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switch highway=cycleway 1.3
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switch or highway=residential highway=living_street switch isunpaved 10 1.2
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switch highway=service switch isunpaved 10 1.2
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switch or highway=track or highway=road or highway=path highway=footway
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switch tracktype=grade1 switch isunpaved 3 1.2
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switch tracktype=grade2 switch isunpaved 10 3
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switch tracktype=grade3 10.0
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switch tracktype=grade4 20.0
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switch tracktype=grade5 30.0
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switch bicycle=designated 2.0
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switch ispaved 2.0 100.0
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10.0
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# way priorities used for voice hint generation
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assign priorityclassifier =
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if ( highway=motorway ) then 30
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else if ( highway=motorway_link ) then 29
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 26
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else if ( highway=primary_link ) then 25
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else if ( highway=secondary ) then 24
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else if ( highway=secondary_link ) then 23
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else if ( highway=tertiary ) then 22
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else if ( highway=tertiary_link ) then 21
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else if ( highway=unclassified ) then 20
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else if ( highway=residential|living_street ) then 6
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else if ( highway=service ) then 6
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else if ( highway=cycleway ) then 6
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else if ( bicycle=designated ) then 6
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else if ( highway=track ) then if tracktype=grade1 then 6 else 4
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else if ( highway=bridleway|road|path|footway ) then 4
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else if ( highway=steps ) then 2
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else if ( highway=pedestrian ) then 2
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else 0
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# some more classifying bits used for voice hint generation...
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assign isbadoneway = not equal onewaypenalty 0
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assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then junction=roundabout else oneway=yes|true|1
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assign isroundabout = junction=roundabout
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assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if highway=residential|living_street|service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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# ... encoded into a bitmask
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assign classifiermask add isbadoneway
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add multiply isgoodoneway 2
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add multiply isroundabout 4
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add multiply islinktype 8
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multiply isgoodforcars 16
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---context:node # following code refers to node tags
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assign defaultaccess
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switch access=
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1 # add default barrier restrictions here!
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switch or access=private access=no
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0
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1
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assign bikeaccess
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or nodeaccessgranted=yes
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switch bicycle=
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switch vehicle=
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defaultaccess
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switch or vehicle=private vehicle=no
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0
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1
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switch or bicycle=private or bicycle=no bicycle=dismount
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0
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1
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assign footaccess
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or bicycle=dismount
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switch foot=
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defaultaccess
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switch or foot=private foot=no
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0
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1
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assign initialcost
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switch bikeaccess
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0
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switch footaccess
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300
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1000000
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