brouter/misc/profiles2/fastbike-private.brf
2024-04-02 17:38:40 +02:00

359 lines
15 KiB
Text

#
# A fastbike could be a racing bike or a speed pedelec.
# But also at night or in rainy weather you might want
# to fallback to this one.
#
# Structure is similar to trekking.brf, see this for documenation.
#
# With default configuration (tested for Europe), trunks are
# strongly avoided even if there's no bike restriction
# (assuming implicit bicycle=no), and motorways are not allowed
# even with bicycle=yes). This is not the expected behavior for some countries
# such as Japan or Australia.
# Then, you should switch allow_motorways variable to true for these regions.
#
---context:global # following code refers to global config
# Bike profile
assign validForBikes = true
# Use the following switches to change behaviour
assign allow_steps = true # %allow_steps% | Set to false to disallow steps | boolean
assign allow_ferries = true # %allow_ferries% | set to false to disallow ferries | boolean
assign allow_motorways = false # %allow_motorways% | Set to true to allow motorways (useful in Asia / Oceania for example) | boolean
assign ignore_cycleroutes = false # %ignore_cycleroutes% | Set to true for better elevation results | boolean
assign stick_to_cycleroutes = false # %stick_to_cycleroutes% | Set to true to just follow cycleroutes | boolean
assign avoid_unsafe = false # %avoid_unsafe% | Set to true to avoid standard highways | boolean
assign avoid_path = false # %avoid_path% | Set to true to avoid pathes | boolean
assign consider_traffic = false # %consider_traffic% | Activate to avoid traffic | boolean
assign consider_noise = false # %consider_noise% | Activate to prefer a low-noise route | boolean
assign consider_river = false # %consider_river% | Activate to prefer a route along rivers or sees | boolean
assign consider_forest = false # %consider_forest% | Activate to prefer a route in forest or parks | boolean
assign consider_town = false # %consider_town% | Activate to bypass cities / big towns as far as possible | boolean
# Change elevation parameters
assign consider_elevation = true # %consider_elevation% | Set to false to ignore elevation in routing | boolean
assign downhillcost = 60 # %downhillcost% | Cost for going downhill | number
assign downhillcutoff = 1.5 # %downhillcutoff% | Gradients below this value in percents are not counted. | number
assign uphillcost = 0 # %uphillcost% | Cost for going uphill | number
assign uphillcutoff = 1.5 # %uphillcutoff% | Gradients below this value in percents are not counted. | number
assign downhillcost = if consider_elevation then downhillcost else 0
assign uphillcost = if consider_elevation then uphillcost else 0
# Kinematic model parameters (travel time computation)
assign totalMass = 90 # %totalMass% | Mass (in kg) of the bike + biker, for travel time computation | number
assign maxSpeed = 45 # %maxSpeed% | Absolute maximum speed (in km/h), for travel time computation | number
assign S_C_x = 0.225 # %S_C_x% | Drag coefficient times the reference area (in m^2), for travel time computation | number
assign C_r = 0.01 # %C_r% | Rolling resistance coefficient (dimensionless), for travel time computation | number
assign bikerPower = 100 # %bikerPower% | Average power (in W) provided by the biker, for travel time computation | number
# Turn instructions settings
assign turnInstructionMode = 1 # %turnInstructionMode% | Mode for the generated turn instructions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=orux-style, 7=locus-old-style]
assign turnInstructionCatchingRange = 40 # %turnInstructionCatchingRange% | Within this distance (in m) several turning instructions are combined into one and the turning angles are better approximated to the general direction | number
assign turnInstructionRoundabouts = true # %turnInstructionRoundabouts% | Set to "false" to avoid generating special turning instructions for roundabouts | boolean
assign considerTurnRestrictions = true # %considerTurnRestrictions% | Set to true to take turn restrictions into account | boolean
assign processUnusedTags = false # %processUnusedTags% | Set to true to output unused tags in data tab | boolean
---context:way # following code refers to way-tags
assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes
assign nodeaccessgranted or any_cycleroute lcn=yes
assign ispaved or surface=paved or surface=asphalt or surface=concrete or surface=paving_stones surface=sett
assign isunpaved not or surface= or ispaved or surface=fine_gravel surface=cobblestone
assign turncost = if junction=roundabout then 0
else 90
assign initialclassifier =
if route=ferry then 1
else 0
assign initialcost switch route=ferry 10000 0
#
# implicit access here just from the motorroad tag
# (implicit access rules from highway tag handled elsewhere)
#
assign defaultaccess
switch access=
(
if motorroad=yes then false
else if highway=motorway|motorway_link then false
else true
)
switch access=no
false
true
#
# calculate logical bike access
#
assign bikeaccess =
switch bicycle=
switch bicycle_road=yes
true
switch vehicle=
( if highway=footway then false else defaultaccess )
not vehicle=no
not or bicycle=no bicycle=dismount
#
# calculate logical foot access
#
assign footaccess =
or bikeaccess
or bicycle=dismount
switch foot=
defaultaccess
not foot=no
#
# if not bike-, but foot-acess, just a moderate penalty,
# otherwise access is forbidden
#
assign accesspenalty
switch bikeaccess
0
switch footaccess
6
switch any_cycleroute
15
10000
#
# handle one-ways. On primary roads, wrong-oneways should
# be close to forbidden, while on other ways we just add
# 6 to the costfactor (making it at least 7 - you are allowed
# to push your bike)
#
assign badoneway =
if reversedirection=yes then
if oneway:bicycle=yes then true
else if oneway= then junction=roundabout
else oneway=yes|true|1
else oneway=-1
assign onewaypenalty =
if ( badoneway ) then
(
if ( cycleway=opposite|opposite_lane|opposite_track ) then 0
else if ( cycleway:left=opposite|opposite_lane|opposite_track ) then 0
else if ( cycleway:right=opposite|opposite_lane|opposite_track ) then 0
else if ( oneway:bicycle=no ) then 0
else if ( cycleway:left:oneway=no ) then 0
else if ( cycleway:right:oneway=no ) then 0
else if ( junction=roundabout|circular ) then 60
else if ( highway=primary|primary_link ) then 50
else if ( highway=secondary|secondary_link ) then 30
else if ( highway=tertiary|tertiary_link ) then 20
else 6.0
)
else 0.0
# Eventually compute traffic penalty
assign hascycleway = not
and ( or cycleway= cycleway=no|none ) and ( or cycleway:left= cycleway:left=no ) ( or cycleway:right= cycleway:right=no )
assign trafficpenalty0 =
if highway=primary|primary_link then
(
if estimated_traffic_class=4 then 0.2
else if estimated_traffic_class=5 then 0.4
else if estimated_traffic_class=6|7 then 0.6
else 0
)
else if highway=secondary|secondary_link then
(
if estimated_traffic_class=3 then 0.2
else if estimated_traffic_class=4 then 0.4
else if estimated_traffic_class=5 then 0.6
else if estimated_traffic_class=6|7 then 1
else 0
)
else if highway=tertiary|tertiary_link then
(
if estimated_traffic_class=2 then 0.1
else if estimated_traffic_class=3 then 0.3
else if estimated_traffic_class=4 then 0.5
else if estimated_traffic_class=5|6|7 then 1
else 0
)
else 0
assign trafficpenalty =
if consider_traffic then
(
if hascycleway then min 0.3 trafficpenalty0
else trafficpenalty0
)
else 0
assign isresidentialorliving = or highway=residential|living_street living_street=yes
# add estimate tags
assign noise_penalty
switch consider_noise
switch estimated_noise_class= 0
switch estimated_noise_class=1 0.3
switch estimated_noise_class=2 0.5
switch estimated_noise_class=3 0.7
switch estimated_noise_class=4 1
switch estimated_noise_class=5 1.2
switch estimated_noise_class=6 1.5 0 0
assign no_river_penalty
switch consider_river
switch estimated_river_class= 3
switch estimated_river_class=1 2
switch estimated_river_class=2 1.5
switch estimated_river_class=3 1
switch estimated_river_class=4 0.5
switch estimated_river_class=5 0.2
switch estimated_river_class=6 0 99 0
assign no_forest_penalty
switch consider_forest
switch estimated_forest_class= 1
switch estimated_forest_class=1 0.5
switch estimated_forest_class=2 0.4
switch estimated_forest_class=3 0.25
switch estimated_forest_class=4 0.15
switch estimated_forest_class=5 0.1
switch estimated_forest_class=6 0 99 0
assign town_penalty
switch consider_town
switch estimated_town_class= 0
switch estimated_town_class=1 0.2
switch estimated_town_class=2 0.4
switch estimated_town_class=3 0.6
switch estimated_town_class=4 0.7
switch estimated_town_class=5 0.8
switch estimated_town_class=6 1 99 0
assign costfactor
switch and highway= not route=ferry 10000
switch or highway=proposed highway=abandoned 10000
min 9999
add max onewaypenalty accesspenalty
add trafficpenalty
add town_penalty
add no_forest_penalty
add no_river_penalty
add noise_penalty
switch or highway=motorway highway=motorway_link switch allow_motorways 1.5 10000
switch or highway=trunk highway=trunk_link switch allow_motorways 1.5 10
switch or highway=primary highway=primary_link 1.2
switch or highway=secondary highway=secondary_link 1.1
switch or highway=tertiary highway=tertiary_link 1.0
switch highway=unclassified switch isunpaved 10 1.1
switch highway=pedestrian 10
switch highway=steps 1000
switch route=ferry 5.67
switch highway=bridleway 5
switch highway=cycleway 1.3
switch isresidentialorliving switch isunpaved 10 1.2
switch highway=service switch isunpaved 10 1.2
switch highway=path switch avoid_path 2.1 1.1
switch or highway=track or highway=road highway=footway
switch tracktype=grade1 switch isunpaved 3 1.2
switch tracktype=grade2 switch isunpaved 10 3
switch tracktype=grade3 10.0
switch tracktype=grade4 20.0
switch tracktype=grade5 30.0
switch or bicycle=designated bicycle_road=yes 2.0
switch ispaved 2.0 100.0
10.0
# way priorities used for voice hint generation
assign priorityclassifier =
if ( highway=motorway ) then 30
else if ( highway=motorway_link ) then 29
else if ( highway=trunk ) then 28
else if ( highway=trunk_link ) then 27
else if ( highway=primary ) then 26
else if ( highway=primary_link ) then 25
else if ( highway=secondary ) then 24
else if ( highway=secondary_link ) then 23
else if ( highway=tertiary ) then 22
else if ( highway=tertiary_link ) then 21
else if ( highway=unclassified ) then 20
else if ( isresidentialorliving ) then 6
else if ( highway=service ) then 6
else if ( highway=cycleway ) then 6
else if ( or bicycle=designated bicycle_road=yes ) then 6
else if ( highway=track ) then if tracktype=grade1 then 6 else 4
else if ( highway=bridleway|road|path|footway ) then 4
else if ( highway=steps ) then 2
else if ( highway=pedestrian ) then 2
else 0
# some more classifying bits used for voice hint generation...
assign isbadoneway = not equal onewaypenalty 0
assign isgoodoneway = if reversedirection=yes then oneway=-1
else if oneway= then junction=roundabout else oneway=yes|true|1
assign isroundabout = junction=roundabout
assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
assign isgoodforcars = if greater priorityclassifier 6 then true
else if ( or isresidentialorliving highway=service ) then true
else if ( and highway=track tracktype=grade1 ) then true
else false
# ... encoded into a bitmask
assign classifiermask add isbadoneway
add multiply isgoodoneway 2
add multiply isroundabout 4
add multiply islinktype 8
multiply isgoodforcars 16
# include `smoothness=` tags in the response's WayTags for track analysis
assign dummyUsage = smoothness=
---context:node # following code refers to node tags
assign defaultaccess
switch access=
1 # add default barrier restrictions here!
switch access=no
0
1
assign bikeaccess
or nodeaccessgranted=yes
switch bicycle=
switch vehicle=
defaultaccess
switch vehicle=no
0
1
switch or bicycle=no bicycle=dismount
0
1
assign footaccess
or bicycle=dismount
switch foot=
defaultaccess
switch foot=no
0
1
assign initialcost
switch bikeaccess
0
switch footaccess
300
1000000