447 lines
20 KiB
Text
447 lines
20 KiB
Text
# "fastbike-verylowtraffic.brf" -- Version 23.08.2021
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# This profile, developed by Ess Bee, is based on the "fastbike-lowtraffic" profile
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# it is intended for road cyclists who ride alone and / or in the middle of the week: thus trucks and high traffic are avoided
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# (cyclists in group at the weekend will rather use "fastbike.brf" or "fastbike-lowprofile.brf" as groups are better respected by cars and trucks)
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#
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# ==> where ever possible, choose:
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# - an asphalted way (with good smoothness)
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# - cycleways are prefered
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# - on highway=tertiary, secondary or primary whithout any cycle_way:
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# - avoid segments with maxspeed > 50 kmh (reduce the risk)
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# - avoid segments with high-traffic
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#
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# The route is calculated using the taggs of the OSM map (such as highway, surface, smoothness, maxspeed, traffic_class...)
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#
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---context:global # following code refers to global config
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assign processUnusedTags false # set to true if you want to display all tags in the "data"
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# to generate turn instructions, adapt the mode by need
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assign turnInstructionMode = 1 # %turnInstructionMode% | Mode for the generated turn instructions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=orux-style, 7=locus-old-style]
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# Use the following switches to change behaviour
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assign consider_elevation = false # %consider_elevation% | set to true to consider costs for elevation | boolean
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assign avoid_path = false # %avoid_path% | set to true to avoid pathes | boolean
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assign consider_traffic = 1 # %consider_traffic% | 0 => no cost for "traffic_class" or "maxspeed", 1 => costs are considered!: value example 0.3 | number
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assign cycleway_lane_penalty = 0 # 0 => when lane, no cost for traffic or max speed, 1 => same cost as on the highway itself: example 0.3
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assign turnInstructionCatchingRange = 8 # 2 turn instructions are generated only when distance > 8 m
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assign turnInstructionRoundabouts = false # roundabout, no "take exit N" (as "N" may be confusing compared to car)
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assign considerTurnRestrictions = true # turn restrictions are considered
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assign validForBikes 1
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# the elevation parameters
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# assign downhillcost switch consider_elevation 60 0
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# assign downhillcutoff 1.5
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# assign uphillcost switch consider_elevation 100 0
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# assign uphillcutoff 1.5
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assign downhillcost 60
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assign downhillcutoff switch consider_elevation 1.5 15
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assign uphillcost 100
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assign uphillcutoff switch consider_elevation 1.5 15
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# extention...(not supported yet)
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assign jonctionToLeftCost_HL = 151 # turn left from High to Low prio
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assign jonctionToLeftCost_LH = 77 # turn left from Low to High prio
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---context:way # following code refers to way-tags
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# when "cycleway" only on 1 side of the road, use it only if it is on the right side in the direction of travel!
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assign cycleway_right if reversedirection=yes
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then if cycleway:left=track|lane|shared_lane then 1 else 0
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else if cycleway:right=track|lane|shared_lane then 1 else 0
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assign any_cycleway or cycleway=track|lane|shared_lane|shared cycleway_right
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# as soon it is supported in lookup, add ==> bicycle_road=yes in any_cycleway
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# in relation with "route=bicycle" ?
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assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes
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assign nodeaccessgranted or any_cycleroute lcn=yes
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assign ispaved or surface=paved surface=asphalt
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assign isunpaved surface=unpaved|gravel|dirt|earth|ground|sand
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assign isfine_gravel surface=fine_gravel|cobblestone|compacted|paving_stones
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assign isconcrete surface=concrete
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assign turncost = if junction=roundabout then 0
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else 10
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#
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assign initialclassifier =
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switch route=ferry 2 1
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assign initialcost =
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switch route=ferry 4999 0
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#
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# implicit access here just from the motorroad tag
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# (implicit access rules from highway tag handled elsewhere)
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#
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assign defaultaccess
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switch access=
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not motorroad=yes
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switch or access=private access=no
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0
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1
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#
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# calculate logical bike access
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#
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assign bikeaccess
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or any_cycleroute
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switch bicycle=
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switch vehicle=
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defaultaccess
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switch or vehicle=private vehicle=no
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0
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1
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not or bicycle=private or bicycle=no bicycle=dismount
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#
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# calculate logical foot access
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#
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assign footaccess
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or bikeaccess
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or bicycle=dismount
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switch foot=
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defaultaccess
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not or foot=private foot=no
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#
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# if not bike-, but foot-acess, just a moderate penalty,
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# otherwise access is forbidden
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#
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assign accesspenalty
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switch bikeaccess
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0
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switch footaccess
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6
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10000
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#
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# handle one-ways. On primary roads, wrong-oneways should
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# be close to forbidden, while on other ways we just add
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# 6 to the costfactor (making it at least 7 - you are allowed
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# to push your bike)
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#
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assign badoneway =
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if reversedirection=yes then
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if oneway:bicycle=yes then true
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else if oneway= then junction=roundabout
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else oneway=yes|true|1
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else oneway=-1
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assign onewaypenalty =
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if ( badoneway ) then
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(
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if ( cycleway=opposite|opposite_lane|opposite_track ) then 0
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else if ( cycleway:left=opposite|opposite_lane|opposite_track ) then 0
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else if ( cycleway:right=opposite|opposite_lane|opposite_track ) then 0
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else if ( oneway:bicycle=no ) then 0
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else if ( junction=roundabout|circular ) then 60
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else if ( highway=primary|primary_link ) then 50
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else if ( highway=secondary|secondary_link ) then 30
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else if ( highway=tertiary|tertiary_link ) then 20
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else 6.0
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)
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else 0.0
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assign surfacepenalty =
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# if "surface" is not defined...
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switch surface=
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# then, for Primary, secondary and tertiary asphalt is very probable
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switch highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link 0
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# then, for residential & Co. probably asphalt..
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switch highway=road|residential|unclassified 0.1
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# then, for living_street something paved ..
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switch highway=living_street 0.3
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# then, for "service & cycleway" possibly good (but not sure!) ...
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switch highway=service|cycleway 0.5
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# in some cases only smoothness is tagged but surface not!
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switch smoothness=intermediate|good|excellent 0
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# else, check if tracktype=grade1, then it is "something" paved, so middle penalty
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switch tracktype=grade1 0.2
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# if a cycleroute is defined, surface can not be horrible...
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switch any_cycleroute 3.5 5
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switch surface=asphalt 0
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switch surface=paved switch smoothness=good|excellent 0.1 0.3 # befestigte(harte)Oberfl sche
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switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt
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switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfl sche, Gras, Schutz Schlamm...
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switch surface=fine_gravel|compacted switch smoothness=good|excellent 1 4 # Splitt,verdichtete Oberflaesche
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switch surface=sett switch smoothness=good|excellent 0.1 0.3 # behauene Pflastersteine
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switch concrete=plates 1 # Betonplattenwege
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switch surface=concrete|paving_stones|wood|metal 0.8 # Beton, Pflastersteine (geschnitzt), Holz, Metall
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switch surface=cobblestone|sett switch smoothness=good|excellent 1 2 # Kopfsteinpflaster
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# switch surface=unhewn_cobblestone 3 # ungeschnitzter Pflasterstein
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switch concrete=lanes 3 # Betonspurplatten
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switch surface=grass_paver 5 # Rasengittersteine
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# surface not known and probably not paved / no asphalt...
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8
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assign tracktypepenalty
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switch tracktype= 0
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switch tracktype=grade2 1
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switch tracktype=grade3 8
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switch tracktype=grade4 15
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switch tracktype=grade5 50 0
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assign trafficpenalty =
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# if any_cycleway then 0
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# else
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if highway=primary|primary_link then
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(
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if estimated_traffic_class=1|2 then 0
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else if estimated_traffic_class=3 then multiply 0.4 consider_traffic
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else if estimated_traffic_class=4 then multiply 0.8 consider_traffic
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else if estimated_traffic_class=5 then multiply 1 consider_traffic
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else if estimated_traffic_class=6|7 then multiply 2 consider_traffic
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else multiply 0.6 consider_traffic
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)
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else if highway=secondary|secondary_link then
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(
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if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
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else if estimated_traffic_class=3 then multiply 0.3 consider_traffic
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else if estimated_traffic_class=4 then multiply 0.7 consider_traffic
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else if estimated_traffic_class=5 then multiply 1 consider_traffic
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else if estimated_traffic_class=6|7 then multiply 1.5 consider_traffic
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else multiply 0.2 consider_traffic
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)
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else if highway=tertiary|tertiary_link then
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(
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if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
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else if estimated_traffic_class=3 then multiply 0.2 consider_traffic
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else if estimated_traffic_class=4 then multiply 0.5 consider_traffic
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else multiply if estimated_traffic_class=5|6|7 then multiply 1 consider_traffic
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else 0.1 consider_traffic
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)
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else 0
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assign smoothnesspenalty =
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switch smoothness=intermediate 0.3
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switch smoothness=bad 1
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switch smoothness=very_bad 2
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switch smoothness=horrible 4.5
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0
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assign maxspeedpenalty =
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switch or highway=primary highway=primary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 2.2 1
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switch maxspeed=50 multiply 0.2 consider_traffic
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# switch any_cycleway multiply 0.2 consider_traffic
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switch maxspeed=60 multiply 0.7 consider_traffic
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switch maxspeed=70 multiply 1.2 consider_traffic
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switch maxspeed=80 multiply 1.5 consider_traffic
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switch maxspeed=90 multiply 2.0 consider_traffic
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switch maxspeed=100 multiply 3.0 consider_traffic
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switch maxspeed=110 multiply 11 consider_traffic
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switch maxspeed=120 multiply 12 consider_traffic
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switch maxspeed=130 multiply 13 consider_traffic
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switch maxspeed= multiply 2.2 consider_traffic 0
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switch or highway=secondary highway=secondary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.9 0.2
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switch maxspeed=50 multiply 0.1 consider_traffic
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# switch any_cycleway multiply 0.1 consider_traffic
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switch maxspeed=60 multiply 0.2 consider_traffic
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switch maxspeed=70 multiply 0.9 consider_traffic
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switch maxspeed=80 multiply 1.5 consider_traffic
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switch maxspeed=90 multiply 2 consider_traffic
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switch maxspeed=100 multiply 2.5 consider_traffic
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switch maxspeed=110 multiply 11 consider_traffic
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switch maxspeed=120 multiply 12 consider_traffic
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switch maxspeed=130 multiply 13 consider_traffic
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switch maxspeed= multiply 0.9 consider_traffic 0
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switch or highway=tertiary highway=tertiary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.2 0.1
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switch maxspeed=50 0
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switch maxspeed=60 multiply 0.1 consider_traffic
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# switch any_cycleway 0.05 consider_traffic
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switch maxspeed=70 multiply 0.2 consider_traffic
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switch maxspeed=80 multiply 0.2 consider_traffic
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switch maxspeed=90 multiply 0.3 consider_traffic
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switch maxspeed=100 multiply 0.4 consider_traffic
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switch maxspeed=110 multiply 11 consider_traffic
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switch maxspeed=120 multiply 12 consider_traffic
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switch maxspeed=130 multiply 13 consider_traffic
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switch maxspeed= multiply 0.2 consider_traffic 0
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0
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# if bicycle=use_sidepath, then try to prefer the (hopefully!) existing sidepath with a penalty on this highway (only if avoid_path is not set)
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assign usesidepathpenalty =
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switch bicycle=use_sidepath switch avoid_path 0 0.5 0
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# give a light advantage to highways with a relation cycleroute
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assign nocycleroute_penalty switch any_cycleroute 0 0.05
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assign not_bicycle_designatedpenalty switch bicycle=designated 0 0.1
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assign sum_highwaypenalty
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add surfacepenalty
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add tracktypepenalty
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add trafficpenalty
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add smoothnesspenalty
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add maxspeedpenalty
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add usesidepathpenalty
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add nocycleroute_penalty
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not_bicycle_designatedpenalty
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# penalties differ when a cycleway is associated to the highway with "cycleway=yes"
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assign cycleway_surfacepenalty
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switch any_cycleway
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switch cycleway:surface= surfacepenalty # if not specified, same as highway
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switch cycleway:surface=asphalt 0
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switch cycleway:surface=sett 0.3 # behauene Pflastersteine
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switch cycleway:surface=paved 0.3 # befestigte(harte)Oberflaesche
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switch cycleway:surface=concrete|paving_stones 0.8 # Beton, Pflastersteine (geschnitzt)
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switch cycleway:surface=cobblestone|sett 2 # Kopfsteinpflaster
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switch cycleway:surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberflaesche
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switch cycleway:surface=gravel 10 # Schotter
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0 # unknown value...
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1000 # noc cycleway
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# to be activated after implementation of #241
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#assign cycleway_smoothnesspenalty
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# switch cycleway:smoothness= smoothnesspenalty # if not specified, same as highway
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# switch cycleway:smoothness=intermediate 0.3
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# switch cycleway:smoothness=bad 1
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# switch cycleway:smoothness=very_bad 2
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# switch cycleway:smoothness=horrible 4.5
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# 0
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# temporary...
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assign cycleway_smoothnesspenalty smoothnesspenalty # temporray same as highway
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assign sum_cyclewaypenalty
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switch any_cycleway # cycleway exists
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add multiply maxspeedpenalty cycleway_lane_penalty
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add multiply trafficpenalty cycleway_lane_penalty
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add cycleway_surfacepenalty
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add cycleway_smoothnesspenalty
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usesidepathpenalty
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# add nocycleroute_penalty
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# add not_bicycle_designatedpenalty
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10000 # no cycleway
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assign costfactor
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add min sum_highwaypenalty sum_cyclewaypenalty
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switch or highway=proposed highway=abandoned 10000
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min 9999
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add max onewaypenalty accesspenalty
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switch or highway=motorway highway=motorway_link 10000
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switch or highway=trunk highway=trunk_link 30
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switch or highway=primary highway=primary_link 1.2
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switch or highway=secondary highway=secondary_link 1.1
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switch or highway=tertiary highway=tertiary_link 1.0
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switch highway=unclassified 1.1
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switch highway=pedestrian 8
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switch highway=steps 100
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switch route=ferry 11
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switch highway=bridleway 31
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switch highway=cycleway 0.9
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switch highway=living_street 1.2
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switch highway=residential switch bicycle_road=yes 1 1.4
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switch highway=service switch ( or service= service=alley ) 1.1 11
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switch highway=track|road 0.9
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switch highway=path switch avoid_path 2 1
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switch highway=footway switch bicycle=yes 1.7 4.7
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19.9
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# way priorities used for voice hint generation
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assign priorityclassifier =
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if ( highway=motorway ) then 30
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else if ( highway=motorway_link ) then 29
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 23
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else if ( highway=primary_link ) then 9
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else if ( highway=secondary ) then 22
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else if ( highway=secondary_link ) then 9
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else if ( highway=tertiary ) then 21
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else if ( highway=tertiary_link ) then 9
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else if ( highway=residential|living_street ) then 8
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else if ( highway=unclassified ) then 8
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else if ( highway=service ) then 8
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else if ( highway=cycleway ) then 8
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else if ( bicycle=designated ) then 8
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else if ( highway=track|road|path )
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then if or surface=asphalt|paved|paving_stones|concrete|wood|metal tracktype=grade1 then 8 else 6
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else if ( highway=steps ) then 2
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else if ( highway=pedestrian ) then 2
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else 0
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# some more classifying bits used for voice hint generation...
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assign isbadoneway = not equal onewaypenalty 0
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assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then junction=roundabout else oneway=yes|true|1
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assign isroundabout = junction=roundabout
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assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if highway=residential|living_street|service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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# ... encoded into a bitmask
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assign classifiermask
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# add isbadoneway # no voice hint if 1 of the 2 possibilities is badoneway
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add multiply isgoodoneway 2
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add multiply isroundabout 4
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add multiply islinktype 8
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multiply isgoodforcars 16
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---context:node # following code refers to node tags
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assign defaultaccess
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switch access=
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1 # add default barrier restrictions here!
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switch or access=private access=no
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0
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1
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assign bikeaccess
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or nodeaccessgranted=yes
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switch bicycle=
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switch vehicle=
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defaultaccess
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switch or vehicle=private vehicle=no
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0
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1
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switch or bicycle=private or bicycle=no bicycle=dismount
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0
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1
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assign footaccess
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or bicycle=dismount
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switch foot=
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defaultaccess
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switch or foot=private foot=no
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0
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1
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assign railwaypenalty switch railway= 0 155
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# assign signalpenalty switch highway=traffic_signals 99
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# switch crossing=traffic_signals 49 0
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# note: in case of a "left-turn" at the traffic-signal the penalty is counted twice...
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assign barrierpenalty switch barrier= 0
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switch barrier=block|bollard 59 139
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assign initialcost
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add railwaypenalty
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# add signalpenalty
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add barrierpenalty
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switch bikeaccess
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0
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switch footaccess
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300
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1000000
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