brouter/misc/profiles2/gravel-private.brf

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# "gravel.brf" -- Version 28.04.2024
# This customizeable profile, developed by quaelnix, is designed for gravel cyclists who want to avoid traffic as much
# as possible, but still get to their destination efficiently - taking into account the capabilities of a gravel bike.
---context:global
assign turnInstructionRoundabouts true # %turnInstructionRoundabouts% | Special turn-by-turn directions for roundabouts | boolean
assign considerTurnRestrictions true
assign turnInstructionMode 1 # %turnInstructionMode% | Mode for the generated turn-by-turn directions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=oruxmaps-style]
#assign processUnusedTags true
assign pass1coefficient 4
assign validForBikes true
# +++ Kinematic model parameters (travel time computation)
assign totalMass = 90 # %totalMass% | Mass (kg) of the bike + biker | number
assign maxSpeed = 35 # %maxSpeed% | Absolute maximum speed (km/h) | number
assign S_C_x = 0.300 # %S_C_x% | Drag coefficient times reference area (m^2) times half air density (kg/m^3)
assign C_r = 0.005 # %C_r% | Rolling resistance coefficient (dimensionless)
assign bikerPower = 150 # %bikerPower% | Average power (W) provided by the biker | number
assign consider_traffic_estimate false # %consider_traffic_estimate% | Enable to consider traffic estimates | boolean
assign assume_wet_conditions false # %assume_wet_conditions% | Enable to assume wet conditions | boolean
assign prefer_unpaved_paths false # %prefer_unpaved_paths% | Enable to prefer unpaved paths | boolean
assign avoid_steep_inclines false # %avoid_steep_inclines% | Enable to avoid steep inclines | boolean
assign prefer_cycle_routes false # %prefer_cycle_routes% | Enable to prefer cycle routes | boolean
assign consider_elevation false # %consider_elevation% | Enable to consider elevation | boolean
assign prefer_forests false # %prefer_forests% | Enable to prefer forest areas | boolean
assign prefer_rivers false # %prefer_rivers% | Enable to prefer river valleys | boolean
assign avoid_towns false # %avoid_towns% | Enable to avoid urban areas | boolean
assign avoid_noise false # %avoid_noise% | Enable to avoid noisy areas | boolean
---context:way
assign downhillcost switch consider_elevation 40 switch avoid_steep_inclines 80 0.0
assign downhillcutoff switch and not consider_elevation avoid_steep_inclines 8 1.5
assign uphillcost switch consider_elevation 80 switch avoid_steep_inclines 160 0.0
assign uphillcutoff switch and not consider_elevation avoid_steep_inclines 8 1.5
assign has_decent_surface surface=asphalt|concrete|paved|paving_stones|fine_gravel|compacted
assign bad_when_steep ( and highway=track|path not ( or tracktype=grade1|grade2 has_decent_surface ) )
assign downhillcost switch bad_when_steep ( max 160 downhillcost ) downhillcost
assign downhillcutoff switch bad_when_steep ( min 1.5 downhillcutoff ) downhillcutoff
assign uphillcost switch bad_when_steep ( max 80 uphillcost ) uphillcost
assign uphillcutoff switch bad_when_steep ( min 1.5 uphillcutoff ) uphillcutoff
assign any_cycleway or cycleway=track|lane|shared_lane|shared
or and cycleway:right=track|lane|shared_lane reversedirection=
and cycleway:left=track|lane|shared_lane reversedirection=yes
assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes
assign turncost switch junction=roundabout 15 65
assign is_main_road highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link
assign initialclassifier switch route=ferry 4 switch is_main_road 3 switch footway=crossing 2 1
assign initialcost switch route=ferry 20000 switch is_main_road 400 switch assume_wet_conditions 100 20
assign nobikeaccess switch bicycle= switch vehicle= access=no vehicle=no bicycle=no|dismount
assign nofootaccess switch foot= ( and access=no ( not bicycle=dismount ) ) foot=no
assign badoneway
switch not reversedirection=yes oneway=-1
switch oneway=yes|reversible not oneway:bicycle=no
or junction=roundabout oneway:bicycle=yes
assign onewaypenalty
switch or ( not badoneway ) ( or cycleway=opposite|opposite_lane|opposite_track oneway:bicycle=no ) 1
switch not junction=roundabout 5
20
assign smoothnesspenalty
switch smoothness=excellent switch not assume_wet_conditions 1.0 1.0
switch smoothness=good switch not assume_wet_conditions 1.1 1.2
switch smoothness=intermediate switch not assume_wet_conditions 1.3 1.3
switch smoothness=bad switch not assume_wet_conditions 1.5 2.5
switch smoothness=very_bad switch not assume_wet_conditions 3.0 4.0
switch smoothness=horrible switch not assume_wet_conditions 8.0 9.8
switch smoothness=very_horrible switch not assume_wet_conditions 9.4 100
switch smoothness=impassable switch not assume_wet_conditions 100 200
# estimate smoothness off surface
switch not cycleway:surface=
switch cycleway:surface=asphalt switch not assume_wet_conditions 1.1 1.1
switch cycleway:surface=fine_gravel|compacted switch not assume_wet_conditions 1.2 1.2
switch cycleway:surface=concrete|paving_stones switch not assume_wet_conditions 1.3 1.3
switch cycleway:surface=paved switch not assume_wet_conditions 1.4 1.4
switch cycleway:surface=gravel switch not assume_wet_conditions 1.5 1.5
switch cycleway:surface=unpaved switch not assume_wet_conditions 1.6 2.0
switch cycleway:surface=cobblestone|sett switch not assume_wet_conditions 1.7 2.4
switch not assume_wet_conditions 1.6 1.8
switch surface=asphalt switch not assume_wet_conditions 1.1 1.1
switch concrete=plates|lanes switch not assume_wet_conditions 1.2 1.2
switch surface=fine_gravel|compacted switch not assume_wet_conditions 1.2 1.2
switch surface=concrete|paving_stones switch not assume_wet_conditions 1.3 1.3
switch surface=paved switch not assume_wet_conditions 1.4 1.4
switch surface=gravel switch not assume_wet_conditions 1.5 1.5
switch surface=wood|metal switch not assume_wet_conditions 1.6 2.0
switch surface=cobblestone|sett switch not assume_wet_conditions 1.7 2.5
switch surface=grass_paver switch not assume_wet_conditions 1.8 2.2
switch surface=pebblestone switch not assume_wet_conditions 1.9 2.8
switch highway=track
# estimate smoothness off tracktype
switch tracktype=grade1 switch not assume_wet_conditions 1.2 1.2
switch tracktype=grade2 switch not assume_wet_conditions 1.4 1.5
switch tracktype=grade3 switch not assume_wet_conditions 1.6 2.6
switch tracktype=grade4 switch not assume_wet_conditions 2.6 3.8
switch tracktype=grade5 switch not assume_wet_conditions 2.8 4.4
switch not assume_wet_conditions 3.6 6.2 # assume the worst
# estimate smoothness off highway type
switch highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link 1.0
switch highway=service|unclassified|living_street|residential 1.1
switch highway=cycleway 1.2
# handle non-specific tags last
switch surface=unpaved switch not assume_wet_conditions 1.6 3.0
switch surface=ground|grass|dirt|earth|mud|clay|sand switch not assume_wet_conditions 2.6 4.0
# default smoothness
switch not assume_wet_conditions 1.6 3.2
assign footwaypenalty
switch bicycle=yes|designated
switch segregated=yes 1.8
2.6
switch not footway=sidewalk 3.2
4.9
assign cyclewaypenalty
switch not foot=yes|designated 1.0
switch segregated=yes 1.2
2.4
assign pathpenalty
switch bicycle=yes|designated
switch not foot=yes|designated 1.1
switch segregated=yes 1.8
2.4
switch foot=designated 4.9
# neither designated foot- nor cycle path
switch lesser smoothnesspenalty 1.6 1.1
switch not and surface= smoothness= 3.0
4.9
assign stepspenalty
switch ramp:stroller=yes 75
switch ramp:bicycle=yes 150
switch surface=paving_stones 180
switch not assume_wet_conditions 1000
1500
assign tracktypepenalty
switch tracktype=grade1 switch not prefer_unpaved_paths 1.0 1.1
switch tracktype=grade2 switch not prefer_unpaved_paths 1.1 1.0
switch tracktype=grade3 switch not assume_wet_conditions 1.2 3.0
switch tracktype=grade4 switch not assume_wet_conditions 1.5 4.0
switch tracktype=grade5 switch not assume_wet_conditions 1.8 5.0
switch highway=track switch not assume_wet_conditions 1.3 3.5
1.0
assign is_paved
and not surface=ground|grass|dirt|earth|mud|clay|sand|pebblestone|gravel|fine_gravel|compacted
or highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link
or surface=asphalt|concrete|paved|paving_stones|sett|cobblestone|metal
or highway=road|unclassified|residential|living_street|service
or smoothness=excellent|good
tracktype=grade1
assign initialcost
multiply initialcost ( switch and prefer_unpaved_paths is_paved 2 1 )
assign smoothnesspenalty
multiply smoothnesspenalty ( switch and prefer_unpaved_paths is_paved 2 1 )
assign smoothnesspenalty
max 1 multiply smoothnesspenalty ( switch and prefer_unpaved_paths ( lesser smoothnesspenalty 1.6 ) 0.84 1 )
assign hikingpenalty
if sac_scale= then 1.0 else if sac_scale=hiking then 2.5 else 10000
assign mtbpenalty
if mtb:scale= then 1.0 else if mtb:scale=0- then 1.2 else
if mtb:scale=0 then 1.5 else if mtb:scale=0+ then 3.0 else 9.0
assign notcycleroutepenalty switch any_cycleroute 1.0 switch not prefer_cycle_routes 1.03 1.85
assign notcyclewaypenalty switch bicycle_road=yes 1.0 switch any_cycleway 1.02 1.06
assign maxspeedpenalty
switch maxspeed=50 1.0
switch maxspeed=60 1.1
switch maxspeed=70 1.3
switch maxspeed=80 1.4
switch maxspeed=90 1.6
switch maxspeed=100 1.8 switch highway=primary|secondary 1.8 1.0
assign trafficpenalty
switch consider_traffic_estimate
switch estimated_traffic_class= 1.0
switch estimated_traffic_class=1|2 1.1
switch estimated_traffic_class=3 1.3
switch estimated_traffic_class=4 2.0
switch estimated_traffic_class=5 2.5
switch estimated_traffic_class=6|7 3.0 1 1
assign noisepenalty
switch avoid_noise
switch estimated_noise_class= 1.00
switch estimated_noise_class=1 1.10
switch estimated_noise_class=2 1.15
switch estimated_noise_class=3 1.20
switch estimated_noise_class=4 1.60
switch estimated_noise_class=5 1.80
switch estimated_noise_class=6 2.20 1 1
assign noriverpenalty
switch prefer_rivers
switch estimated_river_class= 3.15
switch estimated_river_class=1 3.00
switch estimated_river_class=2 1.50
switch estimated_river_class=3 1.15
switch estimated_river_class=4 1.10
switch estimated_river_class=5 1.05
switch estimated_river_class=6 1.00 1 1
assign noforestpenalty
switch prefer_forests
switch estimated_forest_class= 2.5
switch estimated_forest_class=1 2.2
switch estimated_forest_class=2 2.1
switch estimated_forest_class=3 2.0
switch estimated_forest_class=4 1.8
switch estimated_forest_class=5 1.4
switch estimated_forest_class=6 1.0 1 1
assign townpenalty
switch avoid_towns
switch estimated_town_class= 1.0
switch estimated_town_class=1 1.2
switch estimated_town_class=2 1.4
switch estimated_town_class=3 1.6
switch estimated_town_class=4 1.8
switch estimated_town_class=5 2.0
switch estimated_town_class=6 2.2 1 1
assign costfactor
multiply notcycleroutepenalty multiply noriverpenalty
multiply notcyclewaypenalty multiply maxspeedpenalty
multiply smoothnesspenalty multiply onewaypenalty
multiply noforestpenalty multiply noisepenalty
multiply trafficpenalty multiply townpenalty
multiply hikingpenalty multiply mtbpenalty
multiply switch bicycle=use_sidepath 1.6 1
multiply switch nobikeaccess 6 1
multiply tracktypepenalty
switch or highway=motorway|motorway_link motorroad=yes 10000
switch and nobikeaccess nofootaccess 10000
switch highway= switch not route=ferry 10000 2
switch highway=trunk|trunk_link switch any_cycleroute 20 80
switch highway=bridleway|raceway switch not bicycle=yes 20 5
switch highway=pedestrian switch not bicycle=yes 8 3
switch highway=primary|primary_link 4.8
switch highway=secondary|secondary_link 4.2
switch highway=tertiary|tertiary_link 3.6
switch highway=corridor 3.2
switch highway=road 2.8
switch highway=unclassified switch not any_cycleroute 2.6 1.4
switch highway=living_street 2.5
switch highway=service switch service= 2.4 3.0
switch highway=residential switch not maxspeed=30 2.2 1.8
switch highway=track 1.0
switch highway=path pathpenalty
switch highway=steps stepspenalty
switch highway=footway footwaypenalty
switch highway=cycleway cyclewaypenalty
10000
# way priorities used for voice hint generation
assign priorityclassifier =
if ( highway=motorway ) then 30
else if ( highway=motorway_link ) then 29
else if ( highway=trunk ) then 28
else if ( highway=trunk_link ) then 27
else if ( highway=primary ) then 23
else if ( highway=primary_link ) then 23
else if ( highway=secondary ) then 22
else if ( highway=secondary_link ) then 22
else if ( highway=tertiary ) then 21
else if ( highway=tertiary_link ) then 21
else if ( highway=residential|living_street ) then 15
else if ( highway=unclassified ) then 8
else if ( highway=service ) then 8
else if ( highway=cycleway ) then 8
else if ( bicycle=designated ) then 8
else if ( highway=track|road|path )
then if or surface=asphalt|paved|concrete|wood|metal tracktype=grade1 then 8 else 6
else if ( highway=steps ) then 2
else if ( highway=pedestrian ) then 2
else 0
# some more classifying bits used for voice hint generation...
assign isbadoneway = not equal onewaypenalty 0
assign isgoodoneway = if reversedirection=yes then oneway=-1
else if oneway= then junction=roundabout else oneway=yes|true|1
assign isroundabout = junction=roundabout
assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
assign isgoodforcars = if greater priorityclassifier 6 then true
else if highway=residential|living_street|service then true
else if ( and highway=track tracktype=grade1 ) then true
else false
# ... encoded into a bitmask
assign classifiermask
# add isbadoneway # no voice hint if 1 of the 2 possibilities is badoneway
add multiply isgoodoneway 2
add multiply isroundabout 4
add multiply islinktype 8
multiply isgoodforcars 16
---context:node
assign nobikeaccess switch bicycle= switch vehicle= access=no vehicle=no bicycle=no|dismount
assign nofootaccess switch foot= ( and access=no ( not bicycle=dismount ) ) foot=no
assign barrierpenalty
switch barrier= 0
switch barrier=block|bollard 25
switch barrier=gate|swing_gate 50
switch barrier=cycle_barrier 87
139
assign initialcost
add barrierpenalty
switch and nobikeaccess nofootaccess 1000000
switch railway=level_crossing 300
switch nobikeaccess 200
switch railway=crossing 35
switch not traffic_calming= 25
switch highway=traffic_signals|crossing 20
0