terrain_pmtiles/public/index_ok.html
2026-02-18 22:04:45 +01:00

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HTML

<!DOCTYPE html>
<html lang="it">
<head>
<meta charset="utf-8" />
<title>Basemap Protomaps + PMTiles (locale)</title>
<!-- CSS locale -->
<link rel="stylesheet" href="./assets/maplibre/maplibre-gl.css">
<style>html,body,#map{height:100%;margin:0}</style>
</head>
<body>
<div id="map"></div>
<!-- JS locali (ordine: MapLibre -> PMTiles -> basemaps -> tuo script) -->
<script src="/assets/maplibre/maplibre-gl.js"></script>
<script src="/assets/pmtiles/pmtiles.js"></script>
<script src="/assets/basemaps/basemaps.js" crossorigin="anonymous"></script>
<script>
// 1) PMTiles protocol
const protocol = new pmtiles.Protocol({ metadata: true });
maplibregl.addProtocol("pmtiles", protocol.tile);
// 2) Archivio vettoriale (basemap) in PMTiles servito dalla webroot (/tiles/planet.pmtiles)
const PMTILES_URL = "tiles/planet.pmtiles";
protocol.add(new pmtiles.PMTiles(PMTILES_URL));
// 3) Le TUE costanti (invariate)
const origin = window.location.origin;
const spriteUrl = `${origin}/assets/sprites/v4/light`; // base senza estensione
const glyphsUrl = `${origin}/assets/fonts/{fontstack}/{range}.pbf`; // <-- lascia le graffe LITERALMENTE così!
const terrUrl = `${origin}/data/planet.pmtiles`; // DEM Terrarium via alias /data
// (Debug opzionale: verifica che i placeholder NON siano encodati)
// console.log('glyphsUrl =', glyphsUrl); // deve stampare .../fonts/{fontstack}/{range}.pbf
// 4) Crea la mappa (tuo blocco invariato)
const map = new maplibregl.Map({
container: "map",
style: {
version: 8,
glyphs: glyphsUrl, // assoluto + {fontstack}/{range}
sprite: spriteUrl, // assoluto (MapLibre carica .json/.png e @2x)
sources: {
protomaps: {
type: "vector",
url: "pmtiles://" + PMTILES_URL,
attribution: 'https://protomaps.comProtomaps</a> © https://openstreetmap.orgOpenStreetMap</a>'
}
},
layers: basemaps.layers("protomaps", basemaps.namedFlavor("light"), { lang: "en" })
},
center: [12.05, 44.22],
zoom: 8
});
// 5) Aggiunta: DEM (Terrarium) + hillshade
map.on('load', () => {
map.addSource('terrain-dem', {
type: 'raster-dem',
url: 'pmtiles://' + terrUrl, // DEM letto direttamente dal PMTiles
encoding: 'terrarium',
tileSize: 256
});
// Inserisci l'hillshade subito sopra il background (così resta sotto ai vettoriali)
const firstVectorLayerId = map.getStyle().layers.find(l => l.type !== 'background')?.id;
map.addLayer({
id: 'hillshade',
type: 'hillshade',
source: 'terrain-dem',
paint: {
'hillshade-exaggeration': 0.5,
'hillshade-illumination-direction': 315,
'hillshade-shadow-color': '#4b443a',
'hillshade-highlight-color': '#ffffff',
'hillshade-accent-color': '#999088'
}
}, firstVectorLayerId);
});
// 6) Controlli
map.addControl(new maplibregl.NavigationControl(), "top-right");
</script>
</body>
</html>