diff --git a/src/serve_rendered.js b/src/serve_rendered.js index 2c84762..1a0664a 100644 --- a/src/serve_rendered.js +++ b/src/serve_rendered.js @@ -27,6 +27,8 @@ const utils = require('./utils'); const FLOAT_PATTERN = '[+-]?(?:\\d+|\\d+\.?\\d+)'; const httpTester = /^(http(s)?:)?\/\//; +const RADIUS_EARTH_EQUATORIAL_IN_M = 6378137; + const getScale = scale => (scale || '@1x').slice(1, 2) | 0; mbgl.on('message', e => { @@ -173,6 +175,19 @@ const renderOverlay = (z, x, y, bearing, pitch, w, h, scale, return canvas.toBuffer(); }; +const toRadian = (deg) => deg*Math.PI/180; + +const getDistanceForPoints = (a, b) => { + // calculates great-circle distance between two points on a sphere in + // meters (see https://en.wikipedia.org/wiki/Haversine_formula) + const phi = [toRadian(a[1]), toRadian(b[1])]; // latitudes + const lambda = [toRadian(a[0]), toRadian(b[0])]; // longitudes + const h = (Math.sin((phi[1]-phi[0])/2))**2 + + Math.cos(phi[0]) * Math.cos(phi[1]) * + (Math.sin((lambda[1]-lambda[0])/2))**2; + return 2 * RADIUS_EARTH_EQUATORIAL_IN_M * Math.asin(Math.sqrt(h)); +}; + const calcZForBBox = (bbox, w, h, query) => { // Use equation for horizontal distance per tile given zoom and latitude // see https://wiki.openstreetmap.org/wiki/Zoom_levels#Distance_per_pixel_math @@ -189,15 +204,14 @@ const calcZForBBox = (bbox, w, h, query) => { // points (use centered latitude of bbox) const latCenter = bbox[1]+(bbox[3]-bbox[1])/2; - const latRadian = latCenter*Math.PI/180; const east = [bbox[0], latCenter]; const west = [bbox[2], latCenter]; // calculate zoom - const distancePerPixel = haversine(east, west) / w; + const distancePerPixel = getDistanceForPoints(east, west) / w; const distancePerTile = distancePerPixel * 256; - const circumferenceEarth = 2 * Math.PI * 6378137; - const z = Math.log2(Math.abs(circumferenceEarth * Math.cos(latRadian) / distancePerTile)); + const circumferenceEarth = 2 * Math.PI * RADIUS_EARTH_EQUATORIAL_IN_M; + const z = Math.log2(Math.abs(circumferenceEarth * Math.cos(toRadian(latCenter)) / distancePerTile)); // bounds enforcement [0,25] return Math.min(Math.abs(z), 25)