v5.1.1-pre.0
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# tileserver-gl changelog
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# tileserver-gl changelog
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## 5.1.1-pre.0
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* Fix wrong node version in Docker image (https://github.com/maptiler/tileserver-gl/pull/1438) by @acalcutt
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## 5.1.0
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## 5.1.0
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* Update recommended node to v22 + Update docker images to use node 22 (https://github.com/maptiler/tileserver-gl/pull/1438) by @acalcutt
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* Update recommended node to v22 + Update docker images to use node 22 (https://github.com/maptiler/tileserver-gl/pull/1438) by @acalcutt
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* Upgrade Express to v5 + Canvas to v3 + code cleanup (https://github.com/maptiler/tileserver-gl/pull/1429) by @acalcutt
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* Upgrade Express to v5 + Canvas to v3 + code cleanup (https://github.com/maptiler/tileserver-gl/pull/1429) by @acalcutt
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* Update Maplibre-Native to [v6.0.0](https://github.com/maplibre/maplibre-native/releases/tag/node-v6.0.0) release by @acalcutt in https://github.com/maptiler/tileserver-gl/pull/1376 and @dependabot in https://github.com/maptiler/tileserver-gl/pull/1381
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* Update Maplibre-Native to [v6.0.0](https://github.com/maplibre/maplibre-native/releases/tag/node-v6.0.0) release by @acalcutt in https://github.com/maptiler/tileserver-gl/pull/1376 and @dependabot in https://github.com/maptiler/tileserver-gl/pull/1381
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* This first release that use Metal for rendering instead of OpenGL (ES) for macOS.
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* This first release that use Metal for rendering instead of OpenGL (ES) for macOS.
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* This the first release that uses OpenGL (ES) 3.0 on Windows and Linux
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* This the first release that uses OpenGL (ES) 3.0 on Windows and Linux
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* Note: Windows users may need to update their [c++ redistributable ](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170) for maplibre-native v6.0.0
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* Note: Windows users may need to update their [c++ redistributable ](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170) for maplibre-native v6.0.0
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