style: lint fix all files

Signed-off-by: Vinayak Kulkarni <19776877+vinayakkulkarni@users.noreply.github.com>
This commit is contained in:
Vinayak Kulkarni 2022-09-20 13:01:05 +05:30
parent a6a92a263c
commit b8469a4cd0
No known key found for this signature in database
GPG key ID: 0FE8ABF8260A1552
6 changed files with 87387 additions and 259 deletions

View file

@ -12,32 +12,32 @@ L.TileLayer.mergeOptions({
});
L.TileLayer.include({
_onUpdateLevel: function(z, zoom) {
_onUpdateLevel: function (z, zoom) {
if (this.options.dumpToCanvas) {
this._levels[z].canvas.style.zIndex =
this.options.maxZoom - Math.abs(zoom - z);
}
},
_onRemoveLevel: function(z) {
_onRemoveLevel: function (z) {
if (this.options.dumpToCanvas) {
L.DomUtil.remove(this._levels[z].canvas);
}
},
_onCreateLevel: function(level) {
_onCreateLevel: function (level) {
if (this.options.dumpToCanvas) {
level.canvas = L.DomUtil.create(
"canvas",
"leaflet-tile-container leaflet-zoom-animated",
this._container
'canvas',
'leaflet-tile-container leaflet-zoom-animated',
this._container,
);
level.ctx = level.canvas.getContext("2d");
level.ctx = level.canvas.getContext('2d');
this._resetCanvasSize(level);
}
},
_removeTile: function(key) {
_removeTile: function (key) {
if (this.options.dumpToCanvas) {
var tile = this._tiles[key];
var level = this._levels[tile.coords.z];
@ -56,7 +56,7 @@ L.TileLayer.include({
L.GridLayer.prototype._removeTile.call(this, key);
},
_resetCanvasSize: function(level) {
_resetCanvasSize: function (level) {
var buff = this.options.keepBuffer,
pixelBounds = this._getTiledPixelBounds(this._map.getCenter()),
tileRange = this._pxBoundsToTileRange(pixelBounds),
@ -67,7 +67,7 @@ L.TileLayer.include({
var pixelRange = L.bounds(
tileRange.min.scaleBy(tileSize),
tileRange.max.add([1, 1]).scaleBy(tileSize) // This prevents an off-by-one when checking if tiles are inside
tileRange.max.add([1, 1]).scaleBy(tileSize), // This prevents an off-by-one when checking if tiles are inside
),
mustRepositionCanvas = false,
neededSize = pixelRange.max.subtract(pixelRange.min);
@ -84,14 +84,14 @@ L.TileLayer.include({
var oldSize = { x: level.canvas.width, y: level.canvas.height };
// console.info('Resizing canvas from ', oldSize, 'to ', neededSize);
var tmpCanvas = L.DomUtil.create("canvas");
tmpCanvas.style.width = (tmpCanvas.width = oldSize.x) + "px";
tmpCanvas.style.height = (tmpCanvas.height = oldSize.y) + "px";
tmpCanvas.getContext("2d").drawImage(level.canvas, 0, 0);
var tmpCanvas = L.DomUtil.create('canvas');
tmpCanvas.style.width = (tmpCanvas.width = oldSize.x) + 'px';
tmpCanvas.style.height = (tmpCanvas.height = oldSize.y) + 'px';
tmpCanvas.getContext('2d').drawImage(level.canvas, 0, 0);
// var data = level.ctx.getImageData(0, 0, oldSize.x, oldSize.y);
level.canvas.style.width = (level.canvas.width = neededSize.x) + "px";
level.canvas.style.height = (level.canvas.height = neededSize.y) + "px";
level.canvas.style.width = (level.canvas.width = neededSize.x) + 'px';
level.canvas.style.height = (level.canvas.height = neededSize.y) + 'px';
level.ctx.drawImage(tmpCanvas, 0, 0);
// level.ctx.putImageData(data, 0, 0, 0, 0, oldSize.x, oldSize.y);
}
@ -109,22 +109,22 @@ L.TileLayer.include({
// this to *replace* the existing pixels when doing a drawImage() call.
// This will also clear the sides, so no clearRect() calls are needed to make room
// for the new tiles.
level.ctx.globalCompositeOperation = "copy";
level.ctx.globalCompositeOperation = 'copy';
level.ctx.drawImage(level.canvas, offset.x, offset.y);
level.ctx.globalCompositeOperation = "source-over";
level.ctx.globalCompositeOperation = 'source-over';
} else {
// Safari clears the canvas when copying from itself :-(
if (!this._tmpCanvas) {
var t = (this._tmpCanvas = L.DomUtil.create("canvas"));
var t = (this._tmpCanvas = L.DomUtil.create('canvas'));
t.width = level.canvas.width;
t.height = level.canvas.height;
this._tmpContext = t.getContext("2d");
this._tmpContext = t.getContext('2d');
}
this._tmpContext.clearRect(
0,
0,
level.canvas.width,
level.canvas.height
level.canvas.height,
);
this._tmpContext.drawImage(level.canvas, 0, 0);
level.ctx.clearRect(0, 0, level.canvas.width, level.canvas.height);
@ -146,13 +146,13 @@ L.TileLayer.include({
this._setCanvasZoomTransform(
level,
this._map.getCenter(),
this._map.getZoom()
this._map.getZoom(),
);
}
},
/// set transform/position of canvas, in addition to the transform/position of the individual tile container
_setZoomTransform: function(level, center, zoom) {
_setZoomTransform: function (level, center, zoom) {
L.GridLayer.prototype._setZoomTransform.call(this, level, center, zoom);
if (this.options.dumpToCanvas) {
this._setCanvasZoomTransform(level, center, zoom);
@ -162,7 +162,7 @@ L.TileLayer.include({
// This will get called twice:
// * From _setZoomTransform
// * When the canvas has shifted due to a new tile being loaded
_setCanvasZoomTransform: function(level, center, zoom) {
_setCanvasZoomTransform: function (level, center, zoom) {
// console.log('_setCanvasZoomTransform', level, center, zoom);
if (!level.canvasOrigin) {
return;
@ -180,7 +180,7 @@ L.TileLayer.include({
}
},
_onOpaqueTile: function(tile) {
_onOpaqueTile: function (tile) {
if (!this.options.dumpToCanvas) {
return;
}
@ -192,8 +192,8 @@ L.TileLayer.include({
try {
this.dumpPixels(tile.coords, tile.el);
} catch (ex) {
return this.fire("tileerror", {
error: "Could not copy tile pixels: " + ex,
return this.fire('tileerror', {
error: 'Could not copy tile pixels: ' + ex,
tile: tile,
coods: tile.coords,
});
@ -202,7 +202,7 @@ L.TileLayer.include({
// If dumping the pixels was successful, then hide the tile.
// Do not remove the tile itself, as it is needed to check if the whole
// level (and its canvas) should be removed (via level.el.children.length)
tile.el.style.display = "none";
tile.el.style.display = 'none';
},
// @section Extension methods
@ -214,7 +214,7 @@ L.TileLayer.include({
// like `{x: Number, y: Number, z: Number}`; the image source must have the
// same size as the `tileSize` option for the layer. Has no effect if `dumpToCanvas`
// is `false`.
dumpPixels: function(coords, imageSource) {
dumpPixels: function (coords, imageSource) {
var level = this._levels[coords.z],
tileSize = this.getTileSize();
@ -234,7 +234,13 @@ L.TileLayer.include({
.subtract(level.canvasRange.min)
.scaleBy(this.getTileSize());
level.ctx.drawImage(imageSource, offset.x, offset.y, tileSize.x, tileSize.y);
level.ctx.drawImage(
imageSource,
offset.x,
offset.y,
tileSize.x,
tileSize.y,
);
// TODO: Clear the pixels of other levels' canvases where they overlap
// this newly dumped tile.

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