1.8 KiB
1.8 KiB
tileserver-gl changelog
5.2.0-pre.0
- Use npm packages for public/resources (https://github.com/maptiler/tileserver-gl/pull/1427) by @okimiko
- use ttf files of googlefonts/opensans (https://github.com/maptiler/tileserver-gl/pull/1447) by @okimiko
- fix memory leak on SIGHUP (https://github.com/maptiler/tileserver-gl/pull/1455) by @okimiko
5.1.3
- Fix SIGHUP (broken since 5.1.x) (https://github.com/maptiler/tileserver-gl/pull/1452) by @okimiko
5.1.2
- Fix broken light (invalid use of heavy dependencies) (https://github.com/maptiler/tileserver-gl/pull/1449) by @okimiko
5.1.1
- Fix wrong node version in Docker image (https://github.com/maptiler/tileserver-gl/pull/1442) by @acalcutt
5.1.0
- Update recommended node to v22 + Update docker images to use node 22 (https://github.com/maptiler/tileserver-gl/pull/1438) by @acalcutt
- Upgrade Express to v5 + Canvas to v3 + code cleanup (https://github.com/maptiler/tileserver-gl/pull/1429) by @acalcutt
- Terrain Preview and simple Elevation Query (https://github.com/maptiler/tileserver-gl/pull/1425 and https://github.com/maptiler/tileserver-gl/pull/1432) by @okimiko
- add progressive rendering option for static jpeg images (#1397) by @samuel-git
5.0.0
- Update Maplibre-Native to v6.0.0 release by @acalcutt in https://github.com/maptiler/tileserver-gl/pull/1376 and @dependabot in https://github.com/maptiler/tileserver-gl/pull/1381
- This first release that use Metal for rendering instead of OpenGL (ES) for macOS.
- This the first release that uses OpenGL (ES) 3.0 on Windows and Linux
- Note: Windows users may need to update their c++ redistributable for maplibre-native v6.0.0